Byte, noviembre del 85

¡Voy tarde! Es diciembre y en la portada de Byte dice que aún es noviembre (sí, de 1985, claro). Anyway, vamos allá, de urgencia, con el repaso a la revista

La portada de la revista Byte noviembre de 1985. El precio es de tres dólares con noventa y cinco. El tema de portada es Inside the IBM PCs. La ilustración, en blanco y negro, es una figura humana (parece un hombre vestido de traje con un maletín en la mano, frente a un enorme ordenador tipo PC de la época que parece desmontarse en una especie de puzzle tridimensional

Y comenzamos con el que sigue siendo el tema, en 2025, de revistas de informática, entradas de blogs y vídeos de YouTube a tutiplén: utilidades de dominio público:

Public-Domain Utilities

Build an extensive software library for free

by Jon R. Edwards

THE EXTENSIVE public domain collection for the IBM Personal Computer and compatibles is a very valuable resource. It is easily possible to build an extensive software library and incorporate the utilities into your home projects or to save considerable time and effort by installing a RAM (random-access read/write memory)-disk and print spooler. Most programs in the public domain provide source code; you can learn from the code and, more important, you can customize the routines for your own requirements. Undoubtedly, some of the software will fill your needs, and the more obscure programs may simply trigger your imagination.

The notion that "free means shoddy" does not necessarily apply to this software. I suspect that most of the free utilities were originally written to fill individual needs and as part of the "hacker ethic" have been shared with the public. The programs adequately fill many needs, and they have a tendency, as the user community modifies and expands them, to become more and more bug-free and sophisticated. Most public-domain programs provide limited functionality, and their user interfaces and documentation are generally less polished than commercial products, but it is amazing how many commercial products do very little more than integrate the capabilities of programs that already exist in the public domain. If nothing else, exposure to these programs will make you more aware of what to look for and expect from the products you buy. And who knows —in the short descriptions that follow, you may find software that's perfectly suited to your needs. At least the price is right.

Free Software

To the best of my ability, I have concentrated on free, no-strings-attached software and not on shareware or user-supported software. There is, to be sure, a growing amount of shareware for the IBM family, and much of it is excellent (see "Public-Domain Gems" by John Markoff and Ezra Shapiro, March BYTE, page 207), but the products often do not provide source code, and their authors usually request a contribution; most users legitimately feel that the products deserve financial support.

Naturally, I cannot guarantee that the software you download will function as you hope it will. I certainly hope you find dozens of interesting utilities here and that your investigations lead you to new and exciting things, but I take no responsibility if the programs you download do nothing or turn your screen inside out.

Locating free software is getting easier and easier. There are more users groups, bulletin-board systems (BBSs), and public-domain copying services than ever before, and the...

Cuarenta años más tarde seguimos igual de locos por obtener utilidades gratuitas y seguimos teniendo que explicar que «gratis» no necesariamente es «malo». Es curioso, eso sí, comprobar que en 1985 había que explicar que muchas de las utilidades venían con su código fuente («código abierto» se puso de moda a finales de los noventa, dice la Wikipedia). Y a uno le entran sudores fríos pensando en descargarse software de BBS a través de los módems de la época (por mucho que los programas pesaran entonces una miseria al comparalos con los actuales).

Si hacéis click en la página y seguís leyendo encontraréis utilidades de disco, de memoria, de estatus del sistema, de ayuda para el uso del teclado, de manipulación de texto y de archivos, de control de pantalla, pequeñas aplicaciones, utilidades de impresión, software de comunicaciones o lenguajes de programación (Forth, LISP, Logo). Lo de siempre: hemos cambiado, en cuarenta años, pero no tanto como uno podría imaginar.

Creo que llevábamos un tiempo sin fijarnos en la publicidad:

Diez megas en 8 minutos son algo más de 20 kilobytes por segundo (mi conexión de fibra da fácilmente 50 megabytes por segundo, o bastante más de 20 gigas en 8 minutos, y los puertos USB 3 llegan a los 500 megabytes por segundo) por apenas 180 dólares de la época (460 euros de hoy). Quejaos de que el pen USB os va lento y es caro, va… Y si seguimos con el tema, podemos repasar las velocidades de los discos de la época en general:

Factors Affecting Disk Performance

Four major physical factors determine overall disk performance: access time, cylinder size, transfer rate, and average latency.

Access time is the amount of time it takes to move the read/write heads over the desired tracks (cylinders). Once the heads are over the desired tracks, they must settle down from the moving height to the read/write height. This is called the settling time and is normally included in the access time. Specifications for AT and XT disk-drive options are shown in table A.

A cylinder is composed of all tracks that are under the read/write heads at one time. Thus, tracks per cylinder is the same as the number of data heads in the drive. Cylinder size is defined as tracks/cylinder x sectors/track x bytes/sector.

The Quantum Q540, for example, has four platters and eight data heads,

while the Vertex VI 70 has four platters, seven data heads, and one servo head. The difference is that the Quantum drive uses an embedded (or wedge) servo, where the servo signal is embedded on the data tracks, preceding the data portion of each sector on the disk. The Vertex drive uses a dedicated servo that requires its own surface. This difference means that the Quantum drive has 8.5K bytes more data available to it before it must seek the next track; if all other factors were equal (which they aren't), the Quantum would be slightly faster in those cases that required reading that "extra" 8.5K bytes.

Transfer rate is the rate at which data comes off the disk. It depends on rotation rate, bit density, and sector interleaving. The first two factors are practically the same for all AT-compatible 5!4-inch hard disks, but not for all

floppy disks (the AT's spin 20 percent faster than the other PC floppies).

Sector interleaving is used to cut down the effective transfer rate. The interleave factor of 6 used on the XT cuts the effective transfer rate from 5 megabits per second to 0.833 megabit per second. Note that embedded servo disks, such as those used in the XT and the AT, actually spin about 1 percent slower than 3600 revolutions per minute (rpm) to allow for the increased density due to the servo.

Average latency is the time required for a disk to spin one-half of a revolution. For hard disks, which spin at 3600 rpm, the average latency is 8.33 ms (1/3600 rpm x 60 seconds/minute x 0.5 = 8.33 ms per half revolution). This is due to the fact that after the heads finish seeking and settling, you must wait for the required sector to come under the heads.

¿Lo más rápido de la época? 300 kilobytes por segundo. Y ni siquiera me siento viejo recordándolo… ¿Que a qué precio salían, decís?

Four Hard Disks For Under $1000

Inexpensive help for your disk storage space woes

by Richard Grehan

IF YOU ARE a peruser of the back pages of BYTE like most of us. you cannot have failed to notice the plummeting prices of hard-disk systems, particularly those available for the IBM Personal Computer. It is commonplace to find a complete subsystem, including hard disk, controller card, and software, for under $1000.

The advantages of a hard disk should be obvious: Its speed, convenience, and storage space eliminate most of the agonies involved with managing a large pile of floppy disks. If you're interested in setting up a personal bulletin-board system, the purchase of a hard-disk system should be your top priority.

I selected four hard-disk systems from the pages of BYTE and other computer periodicals. My only criterion was that the complete system must cost less than $1000. This article by no means exhausts all the under-$1000 hard disks advertised, but it should give you an idea of some possible trade-offs and troubles if you decide that a hard disk is your PC's next peripheral. Performance and price information is provided in table 1.

The Sider

The Sider is from First Class Peripherals, a Carson City, Nevada, company. An external drive, it is consequently the easiest of the four to install. This also means that the drive has its own power supply; the only added power burden to your PC is the interface card. Additionally, since the Sider does not replace one of your system's floppy-disk drives (all of the internal drives reviewed install in place of one floppy-disk drive), you lose no functionality when you need 
to, say, copy one floppy disk to another. Best of all, you are spared the trouble of digging through the technical manuals to discover which switches on the PC's motherboard you have to flip to configure the IBM as a one-floppy system.

The Sider comes in a rather large (7 1/2 inches tall, I6 1/2 inches long, and 3 1/2 inches wide) creamwhite molded-plastic housing. The hard disk is mounted on its side, and the mechanism is convection-cooled via the case's slotted top. (This slotted top warrants caution: Small objects and certainly fluids could be unwittingly dropped into the inner workings of the unit, inflicting heaven knows what damage.) Since the unit is taller than it is wide, I experienced a notunjustified fear of knocking it over. A rather stiff but comfortably long cable connects the drive to the interface card. The installation and operation guide that comes with the Sider is a small 31 -page booklet. It is clear and easy to read, obviously written for people with an absolute minimum of hardware knowledge. It includes numerous illustrations of what goes where an

Sí. Menos de mil dólares (más de dos mil quinientos de hoy con la inflación) es «inexpensive». ¿Por qué capacidades? 800 dólares te dan un disco externo (súper llevable: 19 por 42 por 9 centímetros, más o menos; no me atrevo a consultar el peso) de diez megas y que «solo» hace falta encender 30 segundos antes que el ordenador (lo juro, haced clic en la imagen, pasad página y leed). Uno de los internos, el SyQuest (compañía que duraría hasta su bancarrota en 1998), llega a la barbaridad de 30 megabytes #madreDelAmorHermoso. Y si hay que economizar, tenéis el Rodime, que os da 10 megas por apenas 500 dólares. Me los quitan de las manos. Bendita ley de Moore (y familia).

¿Otra cosa que no es exactamente reciente? Dame un problema, no importa qué problema, y alguien te lo resolverá con una hoja de cálculo:

Circuit Design with Lotus 1-2-3

Use the famous spreadsheet to design circuits and print out schematics

by John L. Haynes

SPREADSHEETS, especially those with graphics, are not just for business applications; they can be of great help to circuit designers or anyone else designing systems that can be described by equations.

As an example, let's take a look at the application of one spreadsheet, Lotus 1-2-3, to one technical problem, electronic circuit design and analysis. We'll look at both digital and linear circuits.

Digital Circuits

Digital circuits are built from logic building blocks— inverters, NAND gates, flip-flops, etc. We can simulate each of these components with the equations in a cell of a spreadsheet, using the spreadsheet's built-in logical operators shown in figure 1. For instance, in the spreadsheet portion of Lotus 1-2-3, the equivalent of an inverter is the operator #NOT#, structured as #NOT#(A= 1). This structure means the state of the operator #NOT# is not true, or equal to a logical 0, if the state in the parentheses is true. This is equivalent to the output of an inverter circuit whose input is A. Similarly, the model of a NAND gate, #NOT# (A=1#AND#B = 1). is not true if input A and input B are both true. The flip-flop is a bit more complex, since its output depends not only on its input conditions but on the transition of a clock pulse. For simplicity, let's assume that there is a narrow clock pulse that triggers the flip-flop whenever the clock pulse is true— in other words, whenever its logic state is a logical 1. The Q output remains in its present state until the clock is true; it then assumes the state of the input D. The O' output is the logical opposite of Q.

These actions are easily simulated using the logical @IF function. It is structured as @IF(AB,C) and means IF A THEN B ELSE C. That is, if the logical condition of A is true, then the function equals B. Otherwise, the function equals C. Setting the variables as @IF(C= 1 , D,Q). we can interpret the state of the function as: If the clock C is true, the state is equal to D; otherwise, it remains Q. The Q' output is handled with the #NOT# operator.

Given the ability to simulate logic components with spreadsheet functions and operators, let's now look at how we can use this technique to build a simple digital circuit. The synchronizing circuit of figure 2 is a commonly encountered arrangement. Known variously as an edge detector, a synchronizing circuit, and a digital differentiator, it develops a pulse one clock period long when an external,

Diseño de circuitos electrónicos con Lotus 1-2-3. En serio. No es una inocentada. O sí, pero suprema.

Y recupero mi tema fetiche, «cosas que ni en broma se publicarían hoy en día en una revista generalista»:

One Million Primes Through the Sieve

Generate a million primes on your IBM PC without running out of memory

by T. A. Peng

A POPULAR WAY to benchmark microcomputers is with the Sieve of Eratosthenes. It is a simple and effective method for generating prime numbers. However, if you try to use the Sieve to obtain more than a few thousand primes on your IBM PC, you will soon encounter the dreaded phrase, "Out of memory." You would think, then, that as far as microcomputers are concerned, the Sieve of Eratosthenes would be an impractical way to generate a large number of primes. This is not so. Let me show you how to use the Sieve to generate a million primes on your microcomputer. Listing 1 (written in Microsoft BASIC) illustrates how, with very little memory, you can put 500.000 numbers through the Sieve to obtain all the primes less than 1,000,000. The idea is quite simple. Use an array of flags to represent the first 1000 odd numbers. After the nonprimes among them have been sieved out, reinitialize the array to represent the next 1000 odd numbers. Lines 120 through 140 initialize the array and lines 340 through 360 reinitialize it before you use it for the next 1000 numbers. The largest prime whose square is less than 1,000,000 is 997 and it is the 168th primestarting with the prime 2. To generate all the primes less than 1,000,000, you don't have to use primes larger than 997, This is the reason for line 220 and for the size of two of the arrays in line 110. The loop in lines 240 through 270 flags all numbers less than 1000 that do not yield primes. (We have K = I + nP, so that K + K + 1 = (I + I + 1) + 2nP = P(2n + 1), which is not a prime.) After each loop is executed, the value of K will be greater than 1000 (and K would flag the next number if the size of the array were larger) and this is remembered as K(C). The variable C keeps count of the primes generated with C - 1 as the actual number of primes generated at the end of each loop. Line 390 assures that the value of K lies between 1 and 1000. You need line 460 to give the correct value for the prime Q in line 490. All the variables except C, Q, and R are integer-valued. There is a reason for this. If the program executes correctly, the output of line 540 should read, "999,983 is the 78,498th prime and the largest less than 1,000,000."

It is clear how to modify listing 1 to generate all the primes less than 2,000,000 or even 10,000,000, but to get a predetermined number of primes, we need to know a little about their distribution. Specifically, what we need to know is the size of the arrays K and P and the largest prime to be used in the Sieve. And in order to know this, we must have a rough idea of how large the...

La criba de Erastótenes, amigas y amigos. Que, por cierto, no es un algoritmo especialmente complicado de entender (dejamos como ejercicio para la lectora girar la página e intentar entender el código en BASIC de la siguiente página :-)). Ahora me han enrado ganas de comprobar cuánta RAM consume el programita en Python que genera ChatGPT en menos tiempo del que necesitarías para teclear las tres primeras líneas del programa propuesto en la revista… pero no las suficientes como para hacerlo de verdad O:-).

Y para cerrar… la multitarea:

Top View

IBM's long-awaited multitasking program makes its debut

BY TJ Byers

TOPVIEW is a multitasking program that, for $149, enables your IBM Personal Computer to install more than one program in the system. This is different from the window programs that presently claim to accomplish the same thing. When working with windows, you must quit a program before you can begin another. With TopView, however, you don't have to quit either one of them. Both can be resident on the screen— and. more important, in the microprocessor—at the same time.

Multitasking

TopView's multitasking capabilities allow several programs to run simultaneously (see photo 1). This isn't the same thing as switching between programs without quitting them; it means that you can actually have one program running in the background while using another. Let's say, for example, that you need to calculate a large spreadsheet, and the job will take several minutes. Instead of staring idly at the screen while the computer crunches away, you can banish the spreadsheet to TopView's background mode and proceed to work on another program— the computer will handle both tasks at the same time. While one program is making calculations in the background, the other can be receiving data from the keyboard. You lose no time waiting for one program to finish before you start the other.

Multitasking is not a new concept. Mainframe computers have used multitasking for many years to enhance their performance. What is new, however, is putting multitasking capabilities into a personal computer.

TopView brings multitasking to the IBM PC using a multiplexing technique known as time slicing. Basically, TopView divides the microprocessor's time into slots during which it switches rapidly from one program to another. The time slices are very short, on the order of milliseconds, and the switching action is not apparent to either the application program or the user, so the programs appear to be running concurrently on the machine. In actuality, they are processed consecutively in very quick order. The procedure gives a single computer the ability to run more than one program at a time.

Multitasking is not without its faults, however. While one program is being processed, the others are held in suspension. Consequently, the programs tend to run more slowly. The more programs you have running at the same time, the slower each apparently becomes. A quick benchmark test using TopView to conduct a simple word search of Writing Assistant on an IBM PC AT showed that it took a full 14 seconds to search a typical 3000-word file as...

Y es que, en 1985, que un ordenador personal fuese capaz de ejecutar múltiples programas en paralelo no era exactamente trivial. Tanto no lo era que no resultaba descabellado cobrar 150 dólares por el programa para hacerlo. Aunque te redujese un 75% el rendimiento del software (cosa que solo ibas a notar cuando ejecutases programas intensivos en cálculo, claro, pero eras tú quien tenía que pensar en ello) o se te comiese buena parte de la RAM del ordenador.

Por cierto: las interfaces «de ventanas» de la época no tenían precio (aunque, de hecho, hoy se están poniendo los programas «TUI», en un maravilloso retorno al pasado :-)).

Un par de fotos de los intentos de mostrar varias aplicaciones en pantalla usando una interfaz puramente textual. No me veo capaz de hacer una descripción fidedigna.

En fin, lo dejamos aquí, que vamos tarde. El mes que viene Dentro de unos días (seguramente semanas), más.

Como de costumbre, tenéis los archivos de la revista Byte en archive.org, y si queréis, podéis ir avanzando trabajo con el número de diciembre.

Byte, octubre del 85

Portada de la revista Byte de octubre de 1985. El tema de portada es Simulating Socienty. Lo ilustra una hoja de papel de impresora que envuelve unas caras humanas.

Vamos allá con nuestra relectura de lo último en informática…de hace cuarenta años, a través de los archivos de la revista Byte en archive.org. Hoy toca octubre de 1985.

Para comenzar, no os quejéis de que no estáis presenciando los grandes avances de la historia. Os presento… ¡el disquete de alta densidad! (Creo que la mayoría de los que me leéis ya sois talluditos y apreciaréis que saltar de 720 kilobytes a 1.44 megas, sin ser revolucionario, sí fue todo un salto.)

Sony, Toshiba Prepare High-Density 3 ½ inch Disks

Sony announced in Tokyo that it has developed a 2-megabyte 3½ inch floppy disk, storing 1.6 megabytes (formatted) by doubling the number of sectors per track. The 2-megabyte medium uses a 1 micron magnetic layer (half the thickness of current 1 -megabyte disks) and requires a higher coercivity (700 rather than 600-620 oersteds).

While the 2-megabyte versions use the same magnetic technology as earlier 3 ½-inch disks and drives, the magnetic heads of the drives require higher tolerances. An additional disk cartridge hole allows drives to distinguish between 1- and 2-megabyte disks.

Although it has already licensed 38 companies to produce 2-megabyte disks, Sony says it is waiting for formal standards to be set before marketing the disks and drives, which should be available to OEMs next year, probably at prices about 20 percent higher than 1-megabyte versions.

An even denser 3 ½-inch drive from Toshiba uses perpendicular recording technology to squeeze 4 megabytes of data onto a single-sided disk coated with barium ferrite. Toshiba plans to release evaluation units early next year, with full production slated for 1987

While the 2-megabyte versions use the same magnetic technology as earlier 3 '/2-inch disks and drives, the magnetic heads of the drives require higher tolerances. An additional disk cartridge hole allows drives to distinguish between 1- and 2-megabyte disks.

Although it has already licensed 38 companies to produce 2-megabyte disks, Sony says it is waiting for formal standards to be set before marketing the disks and drives, which should be available to OEMs next year, probably at prices about 20 percent higher than I -megabyte versions.

An even denser 3 '/2-inch drive from Toshiba uses perpendicular recording technology to squeeze 4 megabytes of data onto a single-sided disk coated with barium ferrite. Toshiba plans to release evaluation units early next year, with full production slated for 1987.

Que levante la mano quien supiese / recordase que antes de Access, la base de datos de Microsoft (que no llegaría hasta 1992), hubo un Microsoft Access para conectarse a servicios de información a través del módem (yo no tenía ni idea / no lo recordaba en absoluto). La hegemonía del Access base de datos es tal que apenas he sido capaz de encontrar más información al respecto.

Anuncio de Microsoft Access. Lo ilustra un ordenador sobre el que hay el auricular de un teléfono de sobremesa, roto por la mitad. El titular es Don't get mad, get Access

En nuestra habitual sección «crees que esto se acaba de inventar, pero no» tenemos a la sección de libros, que se hace eco de Computer culture : the scientific, intellectual, and social impact of the computer, disponible, como no, en archive.org, que recogía las ponencias de la conferencia del mismo nombre, porque no es solo en Despacho 42 que nos preocupamos de estos temas y que, naturalmente, ya se preocupaba del impacto de la IA…

Artificial Intelligence

Approximately one-fourth of Computer Culture (four papers and one panel discussion) deals specifically with artificial intelligence. The panel discussion on the impact of Al research is the most thought-provoking contribution in the book. As you might expect, this discussion is not so concise as an article dealing with the same topic, but the interaction among the panel members is intriguing. The panel consists of two philosophers (Hubert Dreyfus and John Searle) and three computer scientists (John McCarthy, Marvin Minsky, and Seymour Papert). Much of the discussion is spent identifying important questions about Al. Each panelist has a distinct viewpoint, resulting in a diversity of questions. Among these, however, two issues are of overriding concern: Can machines think? If they can, is machine thinking the same as human thinking?

The panelists seem to agree that computers can be used to study thinking, if for no other reason than to provide a contrast with human thought processes. On the other hand, the suggestion that appropriately programmed computers could duplicate human thought processes is much more controversial.

Aside from the philosophical issues, Papert makes a very important point when he argues that it is dangerous to reassure people that machines will never be able to challenge the intellectual capabilities of human beings. If people are lulled into a sense of security about machine capabilities, they will be ill prepared to deal with situations in which machines become better than people at doing specific jobs, he says. Whether or not the machines are described as thinking in these situations, the social and psychological issues raised by machine capabilities demand attention.
(Enlazo a la página de portada de la sección de libros, en vez de la específica del fragmento que tenéis aquí. En cualquier caso, vale la pena leer la crítica completa… e incluso el libro, si tenéis la oporunidad)

Más cosas que no se inventaron ayer. Uno ve poco fútbol del de darle patadas a un balón, pero bastante fútbol americano, un deporte en que las retransmisiones no serían lo mismo sin la obligatoria skycam, ua cámara que sobrevuela el terreno de juego colagada de cuatro cables. Y sí, cumple cuarenta años:

Skycam: An Aerial Robotic Camera System

A microcomputer provides the control to add three-dimensional mobility to TV and motion picture cameras

On a morning in March 1983, a group of technicians gathered at Haverford High School in a suburb of Philadelphia. Each brought an electrical, mechanical, or software component for a revolutionary new camera system named Skycam (see photo 1). Skycam is a suspended, mobile, remote-controlled system designed to bring three-dimensional mobility to motion picture and television camera operation. (See the text box on page 128.) I used an Osborne 1 to develop Skycam's control program in my basement, and it took me eight months of evenings and weekends. As of 3 a.m. that morning, however, the main control loop refused to run. But 19 hours later, Skycam lurched around the field for about 15 minutes before quitting for good. Sitting up in the darkness of the press booth, hunched over the tiny 5-inch screen, 1 could see that the Osborne 1 was not fast enough to fly the Skycam smoothly.

In San Diego 18 months later, another group of technicians opened 20 matched shipping cases and began to get the Skycam ready for an NFL preseason game between the San Diego

Chargers and the San Francisco FortyNiners. The Skycam was now being run by an MC68000 microprocessor based Sage computer, and a host of other improvements had been made on the original. [Editor's note: The Sage Computer is now known as the Stride: however, the machine used by the author was purchased before the company's name change. For the purpose of the article, the machine will be referred to as the Sage.] For the next three hours, Skycam moved high over the field fascinating the fans in the stadium while giving the nationwide prime-time TV audience their first look at a new dimension in sports coverage.

Skycam represents an innovative use of microcomputers. The portable processing power needed to make Skycam fly was unavailable even five years ago. That power is the "invention" upon which the Skycam patents are based. It involves the support and free movement of an object in a large volume of space. The development team used the following experiment to test the movement and operation of the Skycam.

At a football field with one lighting tower at each of four corners, the team members bolted a pulley to the top of each pole, facing inward. Then they used four motorized winches, each with 500 feet of thin steel cable on a revolving drum and put one at the base of each tower.

Next, they ran a cable from each motor to the top of its tower and threaded the cable through the pulley. They pulled all four cables from the tops of the towers out to the middle of the field and attached the cables to a metal ring 2 feet in diameter weighing 10 pounds (see figure 1). A motor operator was stationed at each winch with a control box that enabled the operator to slowly reel in or let out the cable. Each motor operator reeled the cable until the ring was suspended a few feet from the ground, and then they were ready to demonstrate Skycam dynamics.

All four motor operators reeled in the cable. The ring moved upward quickly. If all four motors reel in at the same rate (and the layout of lighting towers is reasonably symmetrical) the ring will move straight up. In the experiment, the two motors on the left reeled in and the two on the right reeled out. The ring moved to the left and maintained its altitude. An instruction was given to the two motor operators on the left to reel out and the two on the right to reel in just a little bit. The ring moved right and descended as it moved back toward the center.

The theoretical basis of this demonstration is quite simple. For each point in the volume of space bounded by the field, the four towers and the plane of the pulleys, there is a unique set of four numbers that represents the distances between that point and each of the four pulley positions. Following the layout above for an arbitrary point on the field, you can...

Pero este mes me quedo con el tema de portada: el uso de simulaciones informáticas para modelar la sociedad:

Simulating Society

THE NEED FOR GREATER RIGOR in the social sciences has long been acknowledged. This month's theme examines computer-based simulation as a means to achieving that end. Simulation may be able to assist in evaluating hypotheses, not in the sense that an experiment in the physical sciences can test a hypothesis, but in the sense of making plain the ramifications of a hypothesis. The value of specifying a hypothesis with sufficient clarity to be amenable to programming and of examining the consequences of that hypothesis should not be underestimated. Indeed, one of the interesting aspects of the work presented here is that these researchers appear to be developing a tool for the social sciences that is not simply a poor stepchild of physical science methodologies.

Our first article, "Why Models Go Wrong" by Tom Houston, is a wonderfully readable account of the ways that you can misuse statistics.

Next, Wallace Larimore and Raman Mehra's "The Problem of Overfitting Data" discusses a difficult but important topic. Overfitting happens when your curve traces the noise as well as the information in your data. The result is that the predictive value of the curve actually deteriorates.

In "Testing Large-Scale Simulations," Otis Bryan and Michael Natrella show how validation (determining whether the specification for the simulation corresponds with reality) and verification (determining whether the simulation program corresponds with the specification) were achieved on a large-scale combat simulation they developed for the Air Force.

The ways of economic modeling are illustrated by Ross Miller and Alexander Kelso, who show how they analyzed the effects of proposed taxes for funding the EPA Superfund in "Analyzing Government Policies."

Michael Ward discusses his ongoing research in simulating the U.S.-Soviet arms race in "Simulating the Arms Race."

Several authors discuss new and surprising applications of simulation. In "EPIAID," Dr. Andrew Dean describes the development of computer-based aids for Centers for Disease Control field epidemiologists. Royer Cook explains how he fine-tuned a model in "Predicting Arson," and Bruce Dillenbeck, who uses an arson-prediction program in his work as a community activist, discusses modeling in "Fighting Fire with Technology"

Articles in other sections of the magazine that relate to this theme include Zaven Karian's review of GPSS/PC and Arthur Hansen's Programming Insight "Simulating the Normal Distribution."

When I began researching this theme, I took an excellent intensive course in simulation from Edward Russell of CACI. Dr. Russell's is the unseen hand guiding the development of this theme. Of course, any blame for bias in the choice of theme topics belongs to me, but much of the credit for the quality that is here must reside with him.

No os perdáis los artículos sobre los problemas, comenzando por los dos que abren la sección, sobre los riesgos del mal modelado (un tema que, desafortunadamente, tiene hoy todavía más importancia que hace cuarenta años), y siguiendo con el de modelado económico con Lotus 1-2-3, o el de epidemiología.

Ah, y aprovechando que la cosa iba de modelado… ¿sabíais que SPSS/PC+, no solo ya existía en 1985, sino que fue lanzado en 1968? Si a alguien se le ocurre un software que lleve más tiempo en el mercado, que avise.

Anuncio del programa SPSS/PC+. El eslogan es Make Stat Magic. Lo ilustra la foto de un sombrero de copa, como los de los magos, del que sale un disquete de 5¼ etiquetado SPSS/PC+

Y no vamos a dejar de hablar del Amiga, claro. Esta vez, es Bruce Webster, otro de los columnistas estrella de la revista, el que nos explica lo mucho que ha alucinado con la potencia, el precio y la elegancia del sistema:

According to Webster

Commodore's Coup

Product of the Month: Amiga

Last month, I made a few comments about the future of the home computer market, based on rumors I had heard about the Amiga from Commodore. In essence, I said that if what I had heard was true the Amiga might be the heir to the Apple II in the home/educational/small business marketplace.

Since writing that. 1 have seen the Amiga. I have watched demonstrations of its abilities; I have played with it myself; and I have gone through the technical manuals. My reaction: I want to lock myself in a room with one (or maybe two) and spend the next year or so discovering just what this machine is capable of. To put it another way: I was astonished. Hearing a description of a machine is one thing, seeing it in action is something else especially where the Amiga is concerned

I can tell you that the low-resolution mode is 320 by 200 pixels, with 32 colors available for each pixel (out of a selection of 4096). But that does not prepare you for just how stunning the colors are especially when they are properly designed and combined. It also doesn't tell you that you can redefine that set of 32 colors as the raster-scanning beam moves down the screen, letting you easily have several hundred colors on the screen simultaneously.

It also doesn't tell you how blindingly fast the graphics hardware is. If you've seen some of Commodore's television commercials demonstrating the Amiga's capabilities, or if you've looked at the machine yourself, you have some idea as to what the machine can do. If you haven't, I'm not sure I can adequately describe it.

Having seen the graphics on the Amiga, I have to smile when I hear people lump it together with the Atari 520ST. The high resolution mode on the ST is 640 by 400 pixels with 2 colors (out of 512); on the Amiga, it is 640 by 400 pixels with 16 colors (out of the 4096). and you can redefine those 16 colors as the raster-scanning beam goes down the screen. Also, the graphics hardware supporting all those colors is much faster. Little wonder, then, that a friend of mine, a game developer with several programs on the market, came back from the Amiga developers' seminar with plans to return the Atari ST development system at his house and to turn his attentions to the Amiga instead.

As I guessed last month, the real strength of the Amiga is its totally open architecture. An 86-pin bus comes out of one side of the machine, giving any add-on hardware complete control of the machine What's more 512 K bytes of the 68000's 16-megabyte address space have been set aside for expansion hardware, 4K bytes each for 128 devices. A carefully designed protocol tells hardware manufacturers what data they should store in ROM (read-only memory) so that the Amiga can automatically configure itself when booted. This is a far cry from the closed-box mentality of the Macintosh, which has forced many hardware vendors through weird contortions just to get their devices to talk consistently to the Mac without crashing.

The memory map is well thought out. The Amiga comes with 256K bytes of RAM (random-access read/write memory); an up...

Snif.

Si os lo leéis entero, por favor no os asustéis cuando lleguéis al momento en que comenta que la RAM está a 350 dólares (algo más de mil, actualizando la inflación) por 256 kilobytes. Vamos, que lo por lo que costaban 256 kilobytes hoy te puedes comprar unos 320.. gigabytes. Un millón a uno. (Y supongo que no os sorprenderá mucho comprobar que los márgenes de beneficio de Apple al vender RAM para sus sistemas no son una cosa del siglo XXI.)

Y lo dejamos aquí por este mes. Nos vemos el mes que viene, con el número de noviembre.

Byte, septiembre del 85. Diez años de Byte

Portada de Byte de septiembre de 1985. Un tema de portada es el 'homebrewing', el otro, el supersistema de Ciarcia, con un ordenador compatible con Z80 a 6 megahercios y con 256 kilobytes de RAM

Pues vamos allá con el número de septiembre del 85 de Byte, el del décimo aniversario de la revista… En portada, un ordenador, pero uno construido por uno de los autores estrella de la revista, Steve Ciarcia, que se sacaba de la manga un ordenador de 8 bits para la era de los 16, con todo lujo de esquemas para que te lo montaras tú mismo:

BUILD THE SB180 SINGLE-BOARD COMPUTER

PART 1: THE HARDWARE 

by Steve Ciarcia

This computer reasserts 8-bit computing in a 16-bit world

Newer, faster, better. These words are screamed at you in ads and reviews of virtually every new computer that comes to market. Unfortunately, many of the proponents of this rhetoric are going on hearsay evidence. While advertising hype has its place in our culture, a more thorough investigation may lead you to alternative conclusions.

Generally speaking, quotes of increased performance are basically comparisons of CPU (central processing unit) instruction times rarely involving the operating system. The 68000 is indeed a more capable processor than the 6502, but that doesn't necessarily mean that commercial application programs always run faster because the CPU has more capability. People owning 128K-byte Macintoshes have discovered this.

The bus size of the processor is only one factor in the performance of a computer system. Operating-system design and programming styles contribute much more to the overall throughput of a computer. It is not enough to simply compare 8 to 16 bits or 16 to 32 bits. For example, the Sieve of Eratosthenes prime-number benchmark runs faster in BASIC on the 8-bit 8052-based controller board presented in last month's

Circuit Cellar than it does on a 16-bit IBM PC.

Y por si esto no fuera suficiente para la sección «cosas que no veríamos en una revista generalista de informática hoy»…

AN ANALYSIS OF SORTS

by Jonathan Amsterdam

How to choose one sorting algorithm over another

A friend told me recently that 90 percent of all the computer programs in the world sort. I can believe it. Our society's passion for organization has elevated the simple task of putting things in order to a position of major importance. And who better to carry out the job than those informational beasts of burden— computers?

Because of their significance, sorting algorithms have been thoroughly studied. Some are slow and some are fast. Some sort a few items and some sort millions of items. Here I want to discuss sorting in the context of three different algorithms: Selection Sort, for small lists. Quicksort, for larger lists, and Mergesort, for lists of a size so monstrous they can't fit into memory all at once. But first we will need to develop some simple tools to help us with our analysis of these algorithms.

Analysis

Our goal is to understand the efficiency of some sorting algorithms. But we are immediately faced with a problem: How can we study an algorithm in the abstract without considering the language it's written in or the machine it's running on? For example, any algorithm written in a high-level language will run faster when written in

assembly language. And any program running on a microcomputer would run faster on a mainframe. We want to abstract away from these facts, to talk about an algorithm's running time independent of machine or language.

Efectivamente: una discusión lo suficientemente sesuda como para una asignatura de Algoritmos de primero de carrera sobre los diferentes algoritmos de ordenación (temazo de lectura siempre muy recomendable), con sus grafiquitas sobre complejidades de tipo lineal, cuadrática y «n log n», algoritmos no tan básicos…

Figure 1: the rates of grouth of n, n log n and n squared

Listing 1: The algorithm for Selection Sort.

Selection Sort.

Input: an array, A, and its size, n.
Output: the same array A, in sorted order, 
begin for i : = 1 to n do begin 
m : = i;
for j : = i + 1 to n do 
compare A[j] to A[m], making j the new m if it is less; 
swap A[i] and A[mj; 
end 
end.

…el merge sort (o ordenamiento por mezcla),

Figure 2. The mergesort treeListing 2. The algorithm for Mergesort.

Mergesort.

Input: a list, L. 
Output: a sorted list, S. 
begin 
If L is one item long, then S = L
Otherwise, split L into two lists L1 and L2, each about half as big. 
Mergesort L1 into S1. 
Mergesort L2 into S2. 
merge S1 and S2 into S. 
end.

…o el mismísimo Quicksort:

Listing 3: The algorithm for Quicksort.

Quicksort.

Input: an array A, with items from 1 to n.
Output; the same array, sorted, 
begin
choose a pivot; 
partition the list so that all items < = pivot are < i; 
Quicksort A from 1 to i - 1 ; 
Quicksort A from i to n; 
end.

Pero la gracia de este número era la celebración del primer decenio de vida de la revista, y el consiguiente echar la vista atrás, entrevistas incluidas con el ya citado Ciarcia o Jerry Pournelle (de quin hablamos en el número de julio).

NO CELEBRATION of BYTE's 10th anniversary would be complete without the acknowledgment of some of the events and contributions that helped to shape the magazine. In the too-few pages that follow, we tried to capture some of the flavor of the past 10 years.

Special thanks to all contributors and to the BYTE staff, especially Gregg Williams, who chaired the project, Richard Shuford, Rich Malloy, Mark Welch, and Stan Wszola.

A Microcomputing Timeline
Notable Quotes
Evolution of the Microprocessor
Interview: Carl Helmers
Interview: Steve Ciarcia
Ciarcia's Prodigious Output
Interview: Robert Tinney
Tinney Favorites
Interview: Jerry Pournelle

Vale la pena ir siguiendo los enlaces a la revista que dejo en cada imagen, aunque solo sea para disfrutar de las maravillas del diseño industrial de la segunda mitad de la década de los setenta y la primera mitad de la de los ochenta…

Fotos de los ordenadores Sphere 1, Kim-1 y el Altair 8800, todos ellos de de 1975

…como el Sphere 1, el Kim-1 o el mitiquísimo Altair 8800 por ejemplo.

Recuperando temas que a veces no recordamos que vienen de muy lejos, los teclados:

Que el Keyport 717 tiene bien poco que envidiarle al más loco de los teclados actuales.

En la Kernel del mes nos encontramos con el lanzamiento de Excel en una conferencia conjunta de Microsoft y Apple porque, como igual no sabías, Excel era originalmente una aplicación para el Mac.

Kernel

The ongoing construction work at Chaos Manor made it desirable for Jerry to escape yet again. He attended a joint press conference held by Microsoft and Apple in New York. The product introduced at the conference, Excel, is a spreadsheet for the Macintosh. Comments made at the press conference caused Jerry to put down some thoughts on software integration and whether or not we need it. He also looked at several new products, including a new version of BASIC from the inventors of the language.

This being our anniversary issue, Dick Pountain brings us a condensed history of personal computing in Great Britain. He also introduces us to a rugged new lap-held portable, the Husky Hunter.

From Japan, Bill Raike sends us an abbreviated history of that country's microcomputers and also discusses an innovative new product from Brother Industries— the SV-2000 Software Vending System.

In this month's According to Webster, Bruce describes his experiences at the West Coast Computer Faire. He discovered that it isn't as much fun as it used to be, but he found some interesting products on display. He also discusses Apple's plans for the Macintosh, predicts success for the Amiga, and looks forward to testing a host of new products.

Bob Kurosaka discusses the world of transcendental numbers in Mathematical Recreations. Some of them are familiar to us, such as e, the base of natural logarithms, and ir. He looks at some hiding places for these two numbers and some ways to approximate their values.

Y no podíamos saltarnos, claro está, sobre el textito que le dedica Pournelle al Amiga, por el que vota como sucesor del Apple II a finales de los ochenta. Ojalá, Jerry. Ojalá.

Amiga

Among its other faults, Apple has been shamelessly neglecting the Apple II family, and specifically the Apple IIe. When the IIc came out a year ago, Apple cut the price of the IIe and slowed production, figuring the machine would die of its own accord. Instead, the sales jumped dramatically, easily outselling the IIe. People would see the IIc ads, come into the computer store, and walk out with a IIe. Why? Because the IIe had slots, while the IIc (like the Mac) was a closed machine. The IIe is a chameleon: With the right set of boards, you can make it look like and do just about anything. Case in point: The nicest development system I've ever used, including mainframes and minis, was an Apple IIe with 128K bytes of RAM, an AcceleratorIIe card (3.5-megahertz 65C02), and two Axlon 320K-byte RAM disks (configured as four 160K-byte floppy disks). Apple's response to the increased IIe sales was to cut back on production and raise its price (while discounting the IIc). Even so, it wasn't until late 1984 that the IIc finally started outselling the IIe.

What does this have to do with the Amiga? Well, several machines are competing in the low-end market: the Atari 520ST the Apple IIe, the Mac (to a lesser extent), and the Amiga. Guess how many of these are easily expandable? Just one: the Amiga. Guess which machine will probably end up being the Apple II of the late eighties? I don't think the IIe will, nor the Mac, and the ST is a tightly closed, nonexpandable box. My vote is for the Amiga. From what I can see, the Amiga's graphics, sound, 68000 processor, memory map (allowing up to 8 megabytes of RAM), and expansion bus give it the potential of a long and successful life. There's always the chance that Apple will, indeed, come out with a souped-up Apple II next year, but even with the Western Design Center chips (65816. etc.) and the nifty 3 /2-inch Duodisk (1.6 megabytes of storage), it will probably be too little, too late.
(Dejo la imagen enlazada a la versión grande de la imagen, y no a la fuente en el Archive (aunque siempre tenéis la opción de leer el texto alternativo de la imagen).)

Y cierro con dos piezas más. La primera, lo normal en las revistas actuales (no): el típico artículo de dedicado a los números π y e…

pi, e, and All That

Sneaking up on transcendental numbers

by Robert T. Kurosaka

God made integers, all else is the work of man.
— Kronecker

This famous quote of Leopold Kronecker serves as the starting point for this month's column. The integers (the whole numbers) can be used to construct other numbers.

We can construct rational numbers by dividing one integer by another. When we do so, we get either a terminating decimal (1/4=0.25) or a nonterminating, repeating decimal (7/18 = 0.388888 ...). Repeating, or cyclic, decimals are a fascinating study I may explore in a future column.

Irrational Numbers

We can also construct numbers that are both nonterminating and nonrepeating. It is a rather amazing notion that a string of digits may go on forever without having to establish a pattern. It's such an odd notion that the ancient Greeks originally did not believe it possible— or even imaginable. When it was established that the square root of 2 was such a number, the Greeks called this kind of number irrational. The root meaning of irrational is "without ratio,'' or unable to be expressed as a fraction. The Greeks found such numbers irrational not only in the sense of "non-ratio-able" but also in the sense of "nonsensical."

The differences between rational and irrational numbers are substantial. It can be shown that no more rational numbers exist than do whole numbers, but irrational numbers outnumber rational numbers. This fact, which is often presented as a paradox, is not especially surprising when you look at how we have constructed rational numbers. They are built up out of whole numbers and can be expressed as integer fractions. As I said above, irrational numbers cannot be so expressed.

TWO TYPES

There are two different kinds of irrational numbers. The first, like the square root of...

…y el segundo dedicado al Versabraille II, un ordenador diseñado para funcionar usando braille, porque la preocupación por la accesibilidad tampoco es nueva:

VersaBraille II

Telesensory Systems has introduced the VersaBraille II system, a portable, disk-based electronic information processor for the blind. This braille computer lets you electronically store, process, and retrieve information. A special telephone modem can link VersaBraille II to other computers.

VersaBraille II consists of a standard 3 '/2-inch microfloppy-disk system and a braille display that substitutes for a video monitor. Its memory holds up to 30.000 characters; disk support boosts the unit's capacity to 77,000 characters. This is adequate for many word-processing procedures, such as formatting, high-speed searching, and inserting, deleting, and relocating text. The system can simultaneously output braille and print information.

VersaBraille II is fully programmable. Menus guide the user to each of the system's programs. The manufacturer provides special software that converts VersaBraille II into a four-function calculator with algebraic logic, floating decimal point, square root, and percent. Plans for other software packages include a 50,000word spelling checker, a two-way braille translator. and a language interpreter.

The price of a VersaBraille II system is S6995 plus shipping and handling.

He encontrado poca información sobre el Versabraille II, pero si alguien quiere investigar sobre su antecesor, el Versabraille original, aquí un documento por el que comenzar.

Apa. Volvemos el mes que viene con el número de octubre. Por cierto, que si alguien quiere hacer los deberes por su cuenta, además del archivo de la revista en el Archive, también tenéis esta chulada de navegador que me pasó hermanito hace unas semanas.

¡Hasta la próxima!

Auriculares para dormir, segundo intento: Soundcore Sleep A30

— A ver… si no has hablado nunca del primer intento.
— Porque fue fallido. Hace un tiempo me apunté al Indiegogo de los Ozlo Sleepbuds, pero no me acabaron de convencer…
— [Googlea.] ¿Más de doscientos euros?
— 😤
— ¿Y estos algo mejor?

Foto de la caja del producto, y de la caja que carga los auriculares, con los auriculares dentro. Tanto la caja de carga como los auriculares son muy similares a los de cualquier otros auriculares 'true wireless'

Sí, estos Sleep A30 me están convenciendo bastante más, aunque no están completamente libres de problemas. Si queréis investigar un poco por vuestra cuenta, aquí el Kickstarter (los 160 euros de la campaña, comparando, fueron muy poco dolorosos), y en Amazon ahora mismo están a 250, y una review en Mashable.

El objetivo

Uno se acostumbró, hace muchos años, a dormirse escuchando la radio. Y a veces no quieres hacer ruido. En otras ocasiones, lo que no quieres es que te afecten los ruidos que tienes a tu alrededor. Los auriculares son la opción obvia en ambos casos, pero para los que dormimos de lado o boca abajo, son cualquier cosa menos cómodos. Unos ingenieros de Bose decidieron hace unos años que unos auriculares «true wireless» lo suficientemente pequeños como para no sobresalir de la oreja (y por lo tanto, no clavársete en ella) serían la solución. De ahí nacieron los Bose Sleepbuds. Al cabo de un tiempo, Bose decidió cancelar el producto porque la cosa no tenía el recorrido económico que exigen a sus productos… y una parte del equipo decidió comprar las patentes y seguir adelante con Ozlo. En paralelo, Soundcore, la marca de auriculares y altavoces Bluetooth de Anker, se animó a sacar su alternativa, en la forma de los Sleep A10, a los que siguieron los A20 y, ahora, estos A30.

No sé con las primeras versiones, pero con las actuales, la idea es que los auriculares pueden usarse conectados al móvil reproduciendo el audio que se quiera, pero que también tienen algo de espacio para almacenar algún archivo de sonido que los auriculares pueden reproducir sin tirar de bluetooth y, por lo tanto, con menor consumo energético. En general, se trata de bucles de sonido ambiente como los que podéis encontrar en multitud de webs (aquí, un ejemplo).

Lo bueno

Si el precio no os marea, la verdad es que, en mi experiencia, casi todo bien, y más aún si los comparamos con los Sleepbuds..

Las cajas de los Sleep A30 y los Sleepbuds. La caja de los Sleepbuds

El primer punto positivo es que los A30 (como sus antecesores A10 y A20) son algo más pequeños que las diferentes generaciones de los sleepbuds, cosa que los hace bastante más cómodos, al menos para las orejas del que suscribe, que nunca se acabó de acostumbrar a los auriculares de Ozlo.

El segundo punto es la cancelación activa de ruido, presente en los A30 (no en los A10 ni en los A20), y que eché mucho en falta en los sleepbuds. No se puede esperar que la cancelación de unos auriculares de botón sea fantástica, y menos aún en estos minúsculos A30. Y no lo es, pero algo ayuda, y se agradece bastante que esté ahí.

Y el tercer punto a destacar es el del software. Para comenzar, en ningún momento me han dado ningún problema para conectarse con mi móvil por Bluetooth, cosa que no puedo decir de los sleepbuds (espero que hayan solucionado el problema desde entonces). Además, en mi experiencia, los auriculares son capaces de detectar en qué momento te quedas dormido para, en ese momento, pasar del audio del teléfono al sonido ambiente que le hayas programado o al silencio, con la ayuda de la cancelación activa de ruido si se desea. Como decíamos antes, esto tiene el efecto, además, de ahorrar bastante batería.

Y, por si fuera poco, con la ayuda de algunos sensores, los auriculares se apuntan a la moda de los wearables capaces de monitorizar tu sueño:

Captura de pantalla de la aplicación. Indica 6 horas 48 de sueño, 7 horas 2 de tiempo en la cama, que me he despertado una vez y una eficiencia del 97 por ciento. También muestra las fases del sueño. Y se ve que hay dos pestañas más, sobre ronquidos y movimiento durante el sueño.
Para mi sorpresa, la app dice que no he roncado esta noche. En cuanto a movimiento durante el sueño… creo que tengo vocación de pollo al ast 😶.

No puedo asegurar la precisión de los datos, pero verosímiles lo son… Y la aplicación también monitoriza el ruido a tu alrededor (ronquidos ajenos incluidos) y sugiere sonidos de su catálogo especialmente adecuados para enmascararlo.


PS 20250904 Comenta David aquí abajo, y tiene toda la razon, que (i) los Sleepbuds son bastante optimistas interpretando los datos de sueño y (ii) que no registran la fase REM. Ambos aspectos son importantes, si te importa la funcionalidad de monitorizado.


¿Y el problema?

El problema, me temo, es inherente a unos auriculares «true wireless» especialmente pequeños y que usas en tiradas de seis horas o más, con lo que cada noche que los uses los vas a dejar prácticamente «sin pilas». Y, así, al ritmo de un uso un ciclo de carga de las baterías… la vida de esas baterías, inevitablemente, va a ser más corta de lo que uno querría. Espero que Anker se haya preocupado de que la caja, que es la responsable de cargar los auriculares (tiene batería para cargar los auriculares para tres noches), lo haga con mimo (confío en ello, de hecho). Y no es que el problema vaya a ser peor que con cualesquiera otros auriculares de este tipo. Pero con estas cosas no hay milagros. (A veces pienso que estaría bien que estas empresas sacaran diademas, que serán mucho más cutres, pero que necesitan una radio, y no dos, y en las que cabe una batería más grande y que necesite menos ciclos de carga….)

El veredicto

Los A30 son un juguete caro (digo yo que dentro de unos meses comenzarán a bajar de precio), pero hacen lo que dicen hacer con bastante efectividad, y la limitación que les encuentro, insisto, es inherente a su categoría de producto. Personalmente, opino que son muy recomendables. Si os apetece comprar en Amazon, aquí un enlace de afiliado.


PS 20250922 Actualizo con enlace a la review de The Verge, que coincide con David en afirmar que las estadísticas de sueño son muy optimistas, pero además incluye pruebas prácticas del enmascaramiento de ronquidos con resultados bastante positivos, entre otras cosas.

Byte, agosto del 85 (y el lanzamiento del Amiga)

Decíamos «ayer» que el número de agosto de la revista Byte (de 1985, porque en esta casa siempre hemos ido con un cierto retraso 😬, especialmente en este miniproyecto nuestro de repasar la «actualidad» de la informática a través de la revista) venía interesante. Y no mentíamos:

Portada de la revista Byte de agosto de 1985. Se ve el cuadro Jeune fille dessinant dans un interieur, de Picasso, y una reproducción del mismo en la pantalla de un ordenador Amiga 1000. El otro tema de portada son los lenguajes declarativos, de entre los que se destacan Prolog, Hope y FP
Sí, es un Picasso. De la colección del MoMA. Si queréis el título, siempre podéis hacer una búsqueda de imágenes… o acceder al texto alternativo de esta captura.

El Amiga 1000. Probablemente, mi ordenador favorito. En la portada de la revista Byte.

Debe decirse, primero, que en aquella época no era exactamente habitual tener un ordenador en la portada. Antes del Amiga, el PC de IBM en el número de enero del 82 y el Lisa (acompañado del Apple IIe) en el de febrero del 83, y muy, muy pocos otros: un par de Compaqs justo antes del Lisa, en enero del 83, el HP-150, un fallido intento de ordenador personal MS-DOS de Hewlett Packard (¡con pantalla táctil!), en octubre del 83, el Mac en febrero del 84, y el Data General/One en noviembre del 84. Y después del Amiga, llegarían el PC UNIX de AT&T en mayo del 85, el Atari ST en marzo del 86, el Macintosh II en abril del 87 y el Personal System/2 de IBM en junio del mismo 87. Vamos, que tres al año como mucho.

(También podríamos destacar la puntería de la revista en seleccionar ordenadores de poco recorrido comercial, pero no vamos a hacernos daño…)

The AMIGA Personal Compuer

Its speed and colorful graphics come from a 68000 and sophisticated custom chips

There are two ways to get works done inside a computer: do it in software or do it in hardware. The first way gives you unlimited flexibility; the other, speed. The Apple Macintosh does almost everything in sofware—and...

Si seguimos leyendo, nos encontramos con cosas como

Por 1295 dólares, el Amiga promete gráficos de metáfora de escritorio a color y rápidos como un relámpago, con el doble de memoria y disco que el Macintosh por cientos de dólares menos.

También destaca el artículo la arquitectura del Amiga, con sus tres chips especializados (Paula, Denise y Agnes, diseñados por el legendario Jay Miner), conectados por buses de una velocidad inaudita en la época, el copper y el blitter de Agnes y sus capacidades gráficas (que alguien se haya tomado la molestia de replicar la documentación del sistema operativo en su versión de 1993 es un indicativo más del amor que despertaba y sigue despertando el Amiga), hasta 4096 colores en pantalla de una paleta de 24 bits (el primer Mac en color, el Mac II, salió en el 87, por algo más de 3700 dólares), y el multiproceso real con el que el resto de ordenadores personales de la época no podían ni soñar en 1985 (tanto es así, que el artículo dedica algún párrafo a explicar qué es la multitarea). Y también se fijan, claro, en que el sistema operativo ofrecía a las aplicaciones el uso de bibliotecas de funciones, otro aspecto tremendamente innovador por aquel entonces. Un sistema operativo elegante para un hardware igualmente distinguido.

(Merece también especial mención el nivel de detalle técnico al que entraban las revistas de la época, como ya hemos comentado alguna vez por aquí. En serio, haced clic en la captura del artículo para acceder a la revista y echadle una ojeada.)


Como es el Amiga, no puedo irme sin dejar un par de vídeos de «contenido complementario». Por un lado, este repaso a la máquina…

Y por esto, aprovechando que, obviamente, el Amiga acaba de cumplir cuarenta años, este vídeo de la celebración del cumpleaños.

En el vídeo encontraréis todo tipo de historias y batallitas del desarrollo, incluyendo el primer anuncio en el CES de enero del 84 (hay un universo paralelo en que la escena del CES de Halt and Catch Fire está protagonizada por esta gente… y seguramente el mundo de la tecnología es un poco menos tóxico que en nuestro universo).

El segundo vídeo, por cierto, sale de una noticia en Tom’s Hardware sobre el tema y el avistamiento del prototipo que se mostró en el CES (quién fuese rico para ofrecer una pasta por él).


Volviendo a la revista, unas páginas más adelante nos encontramos con un anuncio del otro ordenador nuevo de Commodore, el 128:

Anuncio del Commodore 128. Vemos una foto del Commodore 128, con un monitor, una disquetera de 5¼ y un teléfono. El texto habla de la capacidad del 128 de ejecutar software del Commodore 64 y CP/M

El 128 había sido anunciado en el número de febrero, y uno diría que la duplicidad 128 / Amiga era señal de la mala gestión de la cartera de productos de Commodore… pero Apple hacía lo mismo con el Apple II y el Mac.

Un poco más adelante nos encontramos con lo que eran los PCs de la época. Las comparaciones, efectivamente, son odiosas…. pero seguimos en un mundo Wintel (y cada vez más Mac, ciertamente). Mil dólares por el ordenador con 128 kBs de RAM y una disquetera (de discos de 360 kBs)…

System Review

The Tandy 1000

When I first heard about the Tandy 1000, I was quite impressed. It seemed to have almost everything I would want in an IBM Personal Computer clone. Plus, it had some of the better features of the PCjr.

For those who haven't seen this machine yet, the Tandy 1000's features include one 360K-byte disk drive (expandable to two, plus one 15-megabyte hard-disk drive), 128K bytes of memory (expandable to 640K bytes), a parallel printer port, interfaces for composite monochrome and RGB (red-green-blue) monitors and a light pen, graphics and sound similar to those of the PCjr, joystick ports, three IBM-compatible expansion slots, a general-purpose collection of software (DeskMate), and a fairly good price ($999). Even a full BYTE configuration (two floppy drives, 256K bytes of memory, monochrome monitor, and serial port) has a reasonable cost ($1746), considering that you get some free software bundled with it.

Description

Since BYTE has published a product description of the Tandy 1000 (see "The Tandy 1000" by G. Michael Vose, December 1984, page 98), I will skip most of the details. Suffice it to say that the system Tandy sent me (two drives, 256K bytes of memory. RGB monitor) fits nicely on my desk and has attracted quite a bit of attention (see photo 1). The system's fan is quieter than that in my IBM PC. and I doubt it will be a disturbance in the office or the home. I have left it on for long periods without noticing it.

The disk drives follow the Tandy tradition of putting the primary A drive below the optional B drive. And while the disk drive latches do not have that feel of quality I have noticed on other machines, the disk drives themselves are fairly quiet and seem to work well.

The machine's general design is logical. The on/off switch is on the far end of the right side of the machine (just like IBM), but

many other items are on the front where they are accessible. These include the keyboard and joystick connectors and a red reset button. You access the expansion-board slots through the front as well.

Keyboard

Tandy seems to know how to design keyboards. Apparently recognizing a good thing when they see it, Tandy's designers reissued the Tandy 2000 keyboard with hardly a key label changed. The Tandy 1000 keyboard (see photo 2) has the same layout, the same superior feel, and the same welcome relief from the standard clone keyboards that keep appearing on the market. Some of its better features are a separate inverted-T cursor-key layout, a left Shift key and carriage return in the places where you would expect them, indicator lights for the Caps and Num Lock keys, 12 function keys arranged horizontally, and a Hold key. In short, it is one of the better keyboards on the market.

The only aspect of it I don't like is that the function keys are too close to the numeric keys. For example, I sometimes hit the 5 key when I mean to hit F5. Also, if you are accustomed to IBM's vertical function keys, the horizontal arrangement can be confusing. And since some of the keys have different key codes than those on the IBM PC. you might find that in a small number of programs these keys do not work as they should. For example, the XyWrite II Plus word processor does not recognize the Tandy's cursor keys. It looks to the numeric keypad, as on the IBM PC. Fortunately, XyWrite II Plus lets you reconfigure the keyboard as you wish.

Y nos vamos con tres breves. Primero… no, lo de volvernos locos por los editores de texto, tampoco es nuevo. Dentro de la sección Kernel de Jerry Pournelle nos encontramos con EMACS (y Richard Stallman):

Yet Another EMACS

Another minibooth featured EM-it, an EMACS imitator. EMACS is the macro editor written at MIT by Richard M. Stallman (otherwise known as RMS). EMACS was one of the very first full-screen editors in existence. I recall several long-distance debates (I have an account on one of MIT's large computers) with RMS over the virtues of EMACS versus Electric Pencil, which was the editor I was using at the time. The debates were futile, of course: Pencil and WRITE (derived from Pencil) were much better editors for creative writing, but EMACS was far and away better for programming, and indeed it became a bit of a legend among hackers.

Stallman, who believes software ought to be available to everyone, put EMACS in the public domain instead of getting rich from it. The chaps at Sayansi have implemented it for PCompatibles and sell their version for $49.95, a reasonable price. Needless to say, it's not copy-protected. It's also not full EMACS. One of the main features of EMACS is its extensibility: you can add nearly any feature you might want from right inside the editor. EM-it can't do that, but it does...

Si seguimos avanzando, nos encontramos con el mítico Amstrad CPC6128 y sus discos (que ya no recordaba yo)… ¡de 3 pulgadas! Otra colección de máquinas, la de Amstrad, que merecía mucho más éxito comercial del que tuvo.

The Amstrad CPC6128 PC

Amstrad's CPC6128 is a 128K-byte microcomputer based on Zilog's 4-MHz Z80A microprocessor. It has 48K bytes of read-only memory for BASIC and the operating system. An AY-3-8912 sound-generator chip provides three-voice, eight-octave capability.

The system's standard equipment includes the CP/M and AMSDOS operating systems, the BASIC and Logo languages, a built-in 3-inch disk drive, a color or monochrome monitor, and software. Its 76-key QWERTY-style keyboard has a separate numeric keypad and enlarged enter, shift, caps lock, tab, delete, clear, control, and escape keys. Built-in ports let you add peripherals such as a printer, speech synthesizer, modem, second disk drive, stereo amplifier, joystick, and tape saver. The system comes with three blank 3-inch floppy disks.

The CPC6128 comes in two configurations. The first has a 640- by 200-pixel RGB monitor, one 3-inch floppy disk drive, and a word processor; it has a suggested retail price of $799. The other model has the same single disk drive, a green monochrome monitor, and WordStar: it costs $699. The manufacturer offers more than 100 applications packages available in the 3-inchdisk format.

Y más adelante aún, como es natural, este paquete de IA y Forth… ¡para el Commodore 64!

Programming Environment with AI Module

Superforth 64 + AI, an integrated package for the Commodore 64, is a programming environment that includes an artificial intelligence module and advanced math capabilities. The package is designed to help you develop expert systems.

At Superforth's core is a programming language that lets you define your own English-like "word" functions. These words are stacked to create rules; an interpreter then applies the rules to make decisions. Antecedent and consequent reasoning are possible.

The program incorporates the utilities needed to write applications, including full control of color graphics; sound, music, and sprite editors; trace and decompiler facilities; and virtual memory. Superforth 64 + AI sells for $99.

Y el último, considerad que este anuncio de la propia revista pretendía dar una imagen atractiva y moderna del informático de la época:

En el anuncio de Byte, el informático es un señor de americana y corbata con una prominentísima calva.

En fin. Lo dejamos aquí. En otra ocasión le habría dedicado un tiempo a los artículos sobre Prolog, la programación lógica (firmado por Robert Kowalski), o los lenguajes declarativos (cofirmado por Susan Eisenbach, manía tienen los autores de Byte de la época de acabar en la Wikipedia), entre otros, que componían el otro tema de portada de la revista, pero me temo que este mes gana el Amiga…

Si no pasa nada, volvemos el mes que viene. Si tenéis curiosidad por seguir leyendo, aquí tenéis el número de agosto del 85, y también el archivo completo de la revista en Archive, por si queréis avanzar tarea. ¡Hasta la próxima!