Byte, mayo del 86

Portada de la revista Byte de mayo de 1986. El tema es Storage goes optical. La ilustración es un disco óptico (como un CD ROM o un laserdisc. Hay una lupa apuntando al disco, y a través de la lupa podemos ver sobre el disco una colección de portadas de números anteriores de Byte

(Maravilla de metaportada, ¿no?)

Mencionábamos el mes pasado que Jerry Pournelle anticipaba la revolución del CD-ROM y, un mes más tarde, es tema de portada… Pero antes de entrar en el tema, nos paramos primero en este anuncio de Borland. Habíamos destacado (¿el mes pasado? ¿hace dos?) el anuncio de los lenguajes de programación de Microsoft, y está bien comparar con lo que tenía Borland, que no está nada mal tampoco: el esperable Pascal (no llevas una vida cerca de la informática si no te acuerdas del Turbo Pascal de Borland), pero también Prolog, «el lenguaje natural de la inteligencia artificial». Ahí se nos acaban los lenguajes de programación, pero el catálogo de Borland es súper interesante, opino…

Seguimos con esta editorial en que Byte considera lo carísimo de saltar al mundo online en la época, especialmente en los países en los que la regulación y el monopolio estatal hacían estragos en los precios, comparando los precios en Estados Unidos y Alemania. No soy yo mucho de desregular, pero parece que en esta ocasión la acertaban…

EDITORIAL

Let Our Modems Go

In many cases, social benefits must wait for technical advances. Until the development of the telegraph in the 1850s, for example, no one was well informed about world events. The telegraph made it possible to deploy correspondents widely and to publish their reports quickly. News services such as Reuters were born, and the public was soon much better informed than ever before.

Sometimes technology stands ready to bring about new social benefits, but social policy blocks the way. This is the situation with data communications in much of the world today. All the technological ingredients are present to move magazine publishing into a new era in which print and electronic media combined serve the reader far better than either can do alone. Satellite communications, large packet switching networks, modems, personal computers, multiuser systems with computer conferencing software— all these can now link the subscribers of special-interest magazines such as BYTE. Subscribers can exchange information. What was an abstract community of interest becomes a functioning community unimpaired by geography and time zones. It is as if people can voluntarily form communities that live in electronic communications and record their lives in print. This adds a new dimension to publishing and gives new value to subscribers.

But social policy results in prohibitive costs for data communications in many parts of the world. Postal Telephone and Telegraph Agencies (abbreviated "PTTs") maintain monopolies on telecommunications. 1 will use one PTT as an example of these monopolies and their effects— not because this PTT is less progressive than any other but for the sake of clarity in discussing regulatory and pricing issues.

The West German PTT, for example, is the Deutsche Bundespost. To participate in telecommunications, our German readers must open an account with the Deutsche Bundespost and rent a modem from them at rates decided by regulatory agencies. During the Hannover Faire (CeBIT) in March 1986, many BYTE readers approached the BYTE/McGraw-Hill booth and expressed a strong desire to join the BYTE Information Exchange (BIX). BIX is accessible through Tymnet, which can be reached from packet networks outside the United States by typing its Data Network Identifier Code 3106.

But the obstacles are great: Bundespost charges 120 deutsche marks (about $50) per month for a 1200-baud full-duplex modem. An autodialer is an additional 30 DM per month. Users of the packetswitching network Datex-P must also pay telephone tolls for their calls to the 17 Datex-P nodes and 5 pfennigs (about 2 cents) per minute access charges at 1200 baud. On top of this, users face a charge of 23 pfennigs for every 2.964 seconds of connection with the U.S. There is a 20pfennig-per-minute duration charge and a 1 .6-pfennig-per-segment (kilocharacter?) volume charge. Bundespost offers no discount for any time of day or night.

The Cost of Regulation

By contrast, within the United States, the BIX nighttime charge for telecommunications is a flat $2 per hour. Users in the United States buy their own modems from many different vendors and can now get a full-duplex 1200-baud autodial modem for less than $200. Since merely renting a modem for a year in Germany costs three times the purchase price in the United States, it is clear that regulation is costing German and other European consumers dearly. Put another way: For the modem rental in Germany. BYTE readers in the U.S. can buy a modem and use BIX for more than three hours per month for a year.

How is it possible for a nation as technologically advanced as Germany to have policies that retard the development of telecommunications? The Bundespost booklet on data communications. "Worldwide Connections: the Deutsche Bundespost, your partner for data transmission," provides the answer. The Bundespost points out that it has built up the necessary infrastructure for data communication and claims to offer reasonable prices. The booklet urges corporations to take advantage of the infrastructure through a "changeover from specialised data processing to integrated data communication. The necessary practical measure would be the transition to data transmission and teleprocessing— within firms and in external business relations, or;, the domestic as well as on international markets." In other words, reorganize your data processing department to use telecommunications. This is a sound idea.

But what if you don't have a data processing department? What about exchange of information among individuals? In its only nod to the individual human being, the Bundespost booklet states, "The computer is on its way from business applications to private households. Before long these private computers will also be used for data communications." This booklet was published in March 1985. In fact, personal computers are already in many European homes and are being used for telecommunications to the limited extent that PTT regulations and charges permit.

The cost of regressive policies on data communications is high: Prohibitive charges prevent the natural development of international interactive communities. Once these charges are reduced, communities now separated by geography will be united by shared interests that transcend national and continental boundaries. This will greatly improve international understanding.

For this reason, we call upon the PTTs and the governments of the world to retreat from their monopolies on equipment and to reduce their data communications charges to individuals.

Phil Lemmons
Editor in Chief

Prosigamos. A Bill Gates el mundo le ha recordado con frecuencia las veces en las que se ha equivocado considerablemente anticipando el futuro (y por qué no hacerlo, oiga), pero aquí le tenemos, en 1986, anticipando el mundo multimedia de los CD-ROMs (y alineándose con el tema de portada)…

Microsoft News

At the 1986 Personal Computer Forum in Phoenix, AZ, Bill Gates, chairman of Microsoft argued that applications should not all have to work to the lowest common denominator— the 8088. "We must have a transition in which some benefits of new applications accrue only to the benefit of users of high-end systems," he declared.

Gates also said that a new type of software called "multimedia" software will soon emerge. It will use CD-ROMs and mix motion video, stills, music, voice, and so on. He predicted that CD-ROMs will attain large-scale use in part through the advent of an "information viewer" that lacks a disk and keyboard.

In other Microsoft news, Gates said that the Bellevue, WA, company is porting Excel from the Mac to run under Windows on the IBM PC. He wouldn't say when the program will appear under Windows but stated that it is easy to port to that environment.

At the CD-ROM conference in Seattle, WA, a few weeks later, Microsoft showed an encyclopedia demo that, while incomplete, has some parts that do exploit the audio, video, and text capabilities of CD-ROM. Bill Gates has noted that an encyclopedia should show pictures and play music when a user looks up Beethoven.

Finally, Gates announced that Microsoft has set up a new division just for CD-ROM. He believes that millions of these devices will be in use by 1990.

New RAM Technology

Semiconductor firms are doing more with RAM chips than just increasing memory-access cycle speed and cell density. They are also offering new architectures that let more bits of data move in and out of a RAM chip in less time. Standard RAMs read or write a single bit at a time. The new nybble-mode RAMs available from many manufacturers allow high-speed serial access of up to 4 bits of data. The Am90C255 from Advanced Micro Devices of Sunnyvale, CA. is a nybble-mode CMOS 256K DRAM made with 1.4-micron, two-level metal, one-level polysilicon technology that has an effective 40-ns cycle time. NEC Electronics of Mountain View, CA, offers the juPD411001, a nybble-mode 1-megabit DRAM that is made with trench capacitor technology and 1 -micron processing to give access times of 100. 120, or 150 ns.

But nybble mode isn't the only twist on the old familiar memories. AMD's enhanced-pagemode Am90C2 56, for instance, is a CMOS 256K DRAM that yields an entire row of 512 bits without interruption. That permits a continuous data rate of more than 18 MHz with cycle times as fast as 55 ns. Such chips cost more than regular RAMs, but their improved bandwidth is worth the money in many designs.

Y, girando página, seguimos con el tema de la educación en línea:

Graduate Credits Via Computer Conferencing

The New School for Social Research in New York City offers courses on Media Studies via computer conferencing. In association with an organization called Connected Education, the New School is offering four courses this semester that are run under the EIES conferencing system. The tuition of $795 per course is the same as that of a traditional classroom course and includes unlimited access time on the conferencing system. School officials claim that the students' work is better than that in a traditional course and that the dropout rate is zero. Students can obtain half of the 36 credits necessary for a graduate degree through teleconferencing.

Nanobytes

At the Personal Computer Forum in Phoenix, AZ, S. Jerrold Kaplan of Lotus Development laid out a development path for spreadsheets. Kaplan argues that spreadsheets are actually "object-oriented declarative programming languages." He said that future competition among spreadsheets will be in improving the programming environments that spreadsheets provide by adding type checking, debugging aids, and so on ... . Coral Software of Cambridge, MA, is developing a new version of Logo for the Macintosh computer. A key feature of the new Logo is that it will be object-oriented. In addition, programs created with this Logo can be compiled, and Coral Software claims that they run at speeds comparable to programs written in C or Pascal. The new language will be available approximately in July for a price of about $50 .... Spokesmen for several companies made announcements at the Personal Computer Forum. Mitch Kapor, chairman of Lotus Development, said that Lotus products for Microsoft Windows will appear in 1987 and beyond. Dave Winer of Living Videotext talked about an unannounced Macintosh product code-named "Spanky" that will be ported to Windows on the IBM PC. Gary Kildall, chairman of Digital Research Inc. and CEO of KnowledgeSet (formerly Activenture), said that there will be some new very fast access CD-ROM mass storage systems that use tilting mirrors to speed operation. These will be expensive "professional" optical drives. . . . Motorola of Austin, TX, is pushing its manufacturing technology to make faster versions of the 68020. The state of the art is now the 20-MHz 68020, with samples available now and production scheduled for the second quarter of this year. The initial price is $771 apiece in 100-piece quantities. . , . Micro Industries of Westerville, OH, now has the license to manufacture and market the Micromodule line of 8-bit microcomputer boards and accessories that was previously available from Motorola's Microsystems Operation. Micro Industries has contracted to provide service to boards built by Motorola for a minimum of five years. This contract ends Motorola's 1 0-year development and production of the 6800-based boards; the company will focus on VME products using the 68000 and its successors.

Seguimos con la sección de libros, en el que nos encontramos con uno de los clásicos de la informática, el Algorithms and data structures de Niklaus Wirth:

ALGORITHMS AND DATA STRUCTURES
Reviewed by Michael O'Neill

The writing of books about data structures and algorithms is virtually a cottage industry these days. Algorithms and Data Structures immediately stands out from the crowd because of the stature of its author. Niklaus Wirth is well known as the designer of the languages Pascal and Modula-2 and as a high-profile advocate of what is loosely known as "structured programming." Unfortunately this book's first notable feature is also its last; it has little else to recommend it.

The section developing the algorithm for building an optimal binary search tree is one example of the book's problems. Most of the derivation of this algorithm is straight...

Y en la sección «cosas que nunca aparecerían en una revista hoy en día»… nada más y nada menos que compresión de datos usando la codificación de Huffman. Casiná.

DATA COMPRESSION WITH HUFFMAN CODING

by Jonathan Amsterdam

A close look at an elegant way to compress information

Am I the only one, or have you also noticed that there's never enough room on a disk? No matter how big a floppy is-200K, 400K, or even 800K bytes— it's almost too easy to stuff it to the gills. The same goes for hard disks. Sure, it takes a while to fill up 20 megabytes. But eventually, things get so tight you couldn't fit your own name into the space left.

Using data-compression techniques, you can shorten files by compressing the information they contain. But data compression can do more than just save disk space. It can also cut down on the time needed to transmit large files between computers, especially if the transmission is done over slow links like telephone lines. If you compress the file before sending it and uncompress it on the receiving end, you can reduce the total time for the transmission. The technique can work interactively, too. If you are using your computer as a terminal to communicate with a host computer via a modem, the host can send compressed commands and data that your computer uncompresses before displaying. The result can be apparent communication speeds that greatly exceed the actual transmission rate of the hookup. Such a system could make remote full-screen editing pleasant, even over 1200-bps lines.

This month, I will discuss an elegant datacompression algorithm called Huffman coding. Invented by David Huffman in 1952, it's easy to implement and widely used. In a sense I'll make precise later. Huffman coding is the "best" way to compress data in general.

The Problem Defined

For the sake of concreteness, I will discuss Huffman coding in the context of compressing ASCII text files. The program 1 will construct takes as input a text file, that is, a sequence of 1 -byte characters. Hopefully, the output will be a shorter file. A separate uncompressing program will turn the compressed file back into the original one when you so desire.

How is it possible to reduce the size of a file without losing some of the information it contains? The answer involves constructing a code for each character of the file. Note that ASCII, as its full nameAmerican Standard Code for Information Interchange— suggests, is itself a character code. ASCII assigns a unique 7-bit pattern to each character. Since all the codes have...

Y, ahora sí, nos vamos al tema de portada, pero sin cambiar de sección, que a ver quién se atreve hoy en una revista generalista con un repaso así de sesudo de las diferentes alternativas para el almacenamiento masivo de datos:

THE EVOLUTION OF MASS STORAGE

by Leonard Laub

An overview of the technology's beginnings, current status, and potential development in the realm of microcomputers

MAGNETIC TAPE, the first practical mass storage medium, was difficult to standardize. The high-density format of one year was the technical antique of the next. Lineal densities on tape went quickly from 555 bits per inch to 800. 1600, and 6250 bpi. These advances were painful in terms of interchangeability. The solution was to build new drives with backward compatibility. This complicated the new drives and challenged drive designers to avoid compromising the performance of the new formats.

Increases in lineal density didn't remedy tape's greatest limitation, which was an intrinsically long access time, typically tens of seconds. Even many tape drives working simultaneously could not meet the randomaccess requirements of computers of the mid-fifties.

Tape's long access time motivated the development of magnetic disks. Only one short motion and a short wait were required to put the head at any point on the disk's data-bearing surface. This allowed mass storage access times to fall well below 1 second and filled the annoying access gap between tape and main memory.

As disks became faster, more reliable, and more widely accepted, it became feasible to couple disks more actively to main memory. This trend culminated in the development of virtual memory, in which data not immediately needed in main memory was automatically paged to disk and later automatically paged back to main memory when needed.

In this evolution (during the early sixties) the magnetic disk functioned primarily as a buffer. Mainframe users continued to rely on magnetic tape for archival storage and interchange of data.

Microcomputer Mass Storage

Floppy disks began as a low-cost medium for loading and transfer of programs for mainframes. They were adapted for direct access storage by early microcomputer architects and went through a rapid evolution. Floppies provided both direct-access and removable, interchangeable mass storage that fit well with the simple operating systems typical of early micros.

The small "Winchester" fixed medium disk was an immediate hit with the microcomputer community because it provided such fast access and transfer of data. There was virtually no tradition of tape use with micros, and as a result microcomputers evolved with big, fast buffers and no effective method for backup or archiving.

Most microcomputer operating systems still make only primitive provision for using floppy disks as "dump" media, and the rapid increase in typical Winchester capacities leaves floppy disks hopelessly inadequate. The most promising short-term solution is cartridge magnetic tape.

The biggest problem with using cartridge tape in a microcomputer environment is that it is an expensive addition with no apparent function other

…por no hablar de este «a fondo» del funcionamiento de los CD-ROMs…

CD-ROM Technology

Concern about the quality of massproduced compact disks motivated the development of ReedSolomon ECC (error-correcting code). This error-correcting scheme works in conjunction with the standard compact-disk ECC to reduce corrected-bit error rate by at least three orders of magnitude.

The additional ECC requires additional storage overhead, taken from the CD's user-data capacity. This penalty produces a benefit; no special techniques or controls are needed for CDROM mastering and replication. The same factory can thus make both audio compact disks and CD-ROMs almost without noticing which is which. This permits CD-ROM to share the benefits of process developments and economy of scale resulting from the success of consumer CDs.

While CD-ROM was in its infancy, microcomputers were just beginning the current IBM PC-inspired wave of market penetration and standardization. This explains why. in the early days of CD-ROM, a relatively small amount of work was devoted to interface and file-format specifications.

Data Format

CDs and CD-ROMs accept data in bytes. Twenty-four bytes make up a "frame." Each frame also contains I byte of "subcode" data (an auxiliary channel carrying timing, disk identification, and several other kinds of support data) and 8 bytes of additional data computed from the actual user data and used for error correction.

In the CD format 98 frames form a block. Blocks occur 75 times per second, each one carrying 23 52 bytes of user data, so the sustained user-data rate in CDs in 176.40K bytes per second.

The key difference between CD and CD-ROM is the provision for an extra layer of error correction, intended to deliver very low uncorrectable-bit error rates. These are realized by devoting 288 bytes of each block to the additional data calculated by the layered ECC encoder.

In addition, CD-ROM uses random access to blocks, so 1 2 bytes of each block are dedicated to synchronization

and 4 bytes are used to provide the "absolute address" of the block. This leaves 2048 bytes of user data per block, for a sustained user-data rate in CD-ROM of 1 53.60K bytes per second. Note that CD and CD-ROM formats differ only in the application of the bytes carried in each block. They are mastered, molded, and read in exactly the same way. This is key to the beneficial linkage between the two formats and assures CD-ROM's benefit from the rapid improvements in CDplayer and disk design and manufacturing improvements.

Addressing

CD and CD-ROM data is written on a continuous spiral track, with a variable (and usually noninteger) number of blocks per disk rotation. The variability comes from the CD's use of CLV (constant linear velocity) to maximize storage capacity. The disk spins at between 200 and 500 rpm depending on which radius is being read.

Since CD-ROM shares this CLV format, it also uses the CD address nomenclauture of minutes (0 to 73 in CD, to 59 in current CD-ROM practice), seconds (0 to 59), and blocks (0 to 74).

The number of blocks available per CD-ROM is 270.000. At 2048 bytes (of user data) per block, this yields a total user capacity per disk of 5 52,960.000 bytes (or 5 53 megabytes). This is completely usable capacity; it remains after all overhead associated with sector formatting and error correction. Other numbers seen in the literature (usually between 500 and 600 megabytes) reflect only variations in the total number of blocks recorded, not in any other aspect of formatting or coding.

Error Correction

CDs use a specially developed system of data encoding and reorganization called CIRC (cross-interleaved ReedSolomon code). CIRC consists of two major techniques: algebraic ECC and interleaving.

Algebraic ECC

Many mathematical techniques exist for correcting errors due to interruptions or noise in the data channel. All of these calculate relatively small amounts of additional data, adjoined to the user data either continuously (convolutional codes) or blockwise (block codes).

One class of block codes particularly good at patching data streams with long gaps (error bursts) was developed by Reed and Solomon. CIRC uses two Reed-Solomon (RS) codes in tandem. The first (C2) takes the 24 bytes of user data for each frame and generates 4 bytes of additional data. The second (CI) takes the 28 bytes output by the first (C2) and generates another 4 bytes of additional data. This is the origin of the 8 bytes of ECC found in each CD frame.

Interleaving

The second major component of CIRC is interleaving. This is a deliberate reorganization of data so as to break up long error bursts. Figure A shows a simplified version of the interleaving scheme used in CIRC. In CD encoding, interleaving is done on the 28 bytes leaving the C2 encoder. Since this is just a reordering of data, interleaving requires no additional overhead.

On decoding (during reading of a disk), 32 bytes (of user data plus ECC) go into the CI decoder, which can correct I wrong byte. If more than I of the 32 bytes Is wrong, the CI decoder sets a flag. Under any circumstances, the CI decoder delivers 28 bytes to the deinterleaver.

After deinterleaving, the 28 bytes arrive at the C2 decoder at different times. As each byte arrives, the C2 decoder looks to see whether or not that byte is accompanied by a flag from the CI decoder. Of the 28 bytes entering the C2 decoder at any one time, up to 4 can be wrong and still be corrected.

Performance

The combination of the two codes and interleaving makes it possible to...

…ni de meterse a fondo con Hamming y Reed-Solomon 😦:

OPTICAL DISK ERROR CORRECTION

by Solomon W. Golomb

A look at Hamming and Reed-Solomon codes

OPTICAL DISKS ALLOW a higher density of data storage than any other computer memory system currently available or imminently anticipated. For example, a magnetic 5 ! /4-inch floppy disk, double-sided and doubledensity, will store up to 720K bytes, while an optical 5 14 -inch disk can store as much as 5 50 megabytes.

It is true of most kinds of media that storage density can be further increased if you can tolerate a higher error rate. If your system is running at 1 million bits per second, an error rate of I0" 6 means that, on the average, there will be one error per second. An error rate of 10" 9 means an average of one error every 17 minutes. And an error rate of IO" 12 means an average of only one bit error every 1 1 Vi days, assuming that your system continues to run at I million bits per second all around the clock, seven days a week. That is why manufacturers of computers and disk drives like to specify an error rate of 10" 12 for the computer memory systems that will run with their machines.

So media makers face a dilemma. They want to pack as many bits of storage into each disk as possible, but if their "raw error rate" goes up much above 10~ 12 , they won't meet OEM specifications. Here is where errorcorrecting codes help.

Suppose the bits are packed so densely on the medium that the error rate is a horrible 10" 5 , corresponding to an average of 10 bit errors per second on our 1-megabit-per-second machine. With the sophisticated errorcorrection techniques available today, it is possible to use only 10 percent of the available bits for redundancy, having the remaining 90 percent usable for real information, and reduce the errors that get through the system from a raw error rate of 1 0" 5 to a corrected error rate of 10~ 12 . Since degrading the error rate to IO" 5 probably at least doubled the storage density, the "penalty" of 10 percent for error correction to get the error rate back down to IO" 12 still leaves the media maker way ahead of the game.

What Error-Correcting Codes Are Used

Over the past 3 5 years or so, many different types of error-correcting codes have been devised, and most of them have been tried at one time or another to reduce the error rate on some type of storage media. These different types of codes are named for their inventors: Hamming codes, Fire codes, the Golay code, BoseChaudhuri-Hocquenghem (BCH) codes, Reed-Solomon (RS) codes, Goppa codes, etc. Each code is a collection (or dictionary) of binary code words, all of some fixed block length of n bits, of which k bits are information bits that, depending on the data to be stored, can take any possible values. The value kin provides a measure of the information content of code...

Para relajar un poco, recuperamos un anuncio de una de las marcas de la ´epoca, el fabricante de módems Hayes, anunciando un modelo que es capaz de llamar él solito al servidor de correo, sin bloquear el ordenador (y supongo que a horas en que el teléfono fuese algo más barato) por apenas 400 dólares:

Anuncio del módem Hayes Transet 1000, con su propia RAM, capaz de descargar correo (e imprimir cosas) sin la necesidad de un ordenador.

Siguiendo centrados en los cacharros, pero pasando ahora a los contenidos de la revista en sí, tenemos una rara avis, un PC UNIX, nada más y nada menos que de de AT&T, con un 68010 de procesador y 512 kBs de RAM (ampliables a dos megas y, de hecho, el 68010 es capaz de direccionar hasta cuatro)… pantalla monocroma 720 ⨯348 y ¡ratón de serie! Con disco duro de 10 megas (no teras, no gigas, megas), por nada más y nada menos que por cinco mil dólares… sin el UNIX instalado. Con sistema operativo, un mega de RAM y veinte megas de disco, apenas seis mil quinientos. Y si querías el compilador de C, y etodas las utiliades asociadas… 500 dólares más. eso sí, el módem, de 1200 baudios, venía de serie. El abuelo de los ordenadores con Linux de hoy…

The AT&T UNIX PC

This micropowerhouse incorporates mouse, windows, and a 10-MHz CPU with UNIX multitasking capability

BY Alastair J. W. Mayer

The AT&T UNIX PC is a rugged machine that is ideal for both business users and software developers. It is significant that AT&T changed the name of this machine from the PC 7300 to the UNIX PC shortly before its introduction. This computer is clearly intended to bring the power of UNIX to the personal computer market and a multitasking operating system like UNIX is needed to take full advantage of all the features built into this machine.

The windowing, mouse-driven, pop-up menu "shell" provides a comfortable user interface to the underlying UNIX System V operating system. The built-in telephone subsystem, consisting of a 1200-bps autodial/auto-answer modem plus a voice line and telephone manager software, makes this an ideal office computer for anyone who does a lot of work over the telephone.

The UNIX PC has a built-in hard disk, serial port, and parallel (Centronics) printer port, and it uses the powerful Motorola 68010 processor (an enhanced version of the 68000), which can access up to 4 megabytes of virtual memory Add to this the battery-backed real-time clock, the 720 by 348 bit-mapped display, 103-key keyboard, and three-button mouse, and you have a very impressive package. (See photo I.)

Display

The AT&T UNIX PC features a built-in green monitor on a tilt-and-swivel mount. This display is bit-mapped to 720 by 348 pixels, or 29 lines of 80 characters in the default character set. (See photo 2.)

Some of these 29 lines are usually reserved for operating system or application program use. Line I, at the top of the screen, displays the status of the two phone lines, the current date and time, and a notice area for icons indicating electronic mail, system messages, and access to the window manager.

The two bottom lines display a graphic representation of the eight function keys at the top of the keyboard, to provide for dynamic labeling of these keys. The two lines above that (immediately below the main screen area) are for command entry and message display and also provide space for a "working" icon when the system is busy in response to keyboard or mouse input.

Keyboard

The AT&T UNIX PC keyboard has an impressive 103 keys. The basic layout is identical to that of AT&T's 5620 terminal. This is a standard QWERTY layout for the alphanumeric keys, with large Shift keys. There is a separate numeric/cursor keypad on the right, with the cursor keys in an inverted T" arrangement.

Eight slightly oversize function keys are arrayed along the top of the keyboard in a 3-2-3 arrangement. This layout makes it easy to match the keys with the labels displayed in a similar 3-2-3 format at the bottom of the screen.

The Control keys are situated on either side of the space bar. This arrangement is convenient if you need to frequently key different control codes, but I found it almost impossible to do the one-handed Ctrl-S/CtrlQ (XOFF/XON) sequence that I often use when browsing through a file.

There are also 14 keys, marked for use with the Wang-like word-processing software, that are arranged in a double vertical row down the left side of the keyboard. The noncursor keys (when Num Lock is off) and 9 other keys grouped above the numeric keypad are used for a variety of system control functions, including window paging and scrolling, duplicating the mouse buttons, screen printing, and for calling the help function.

The keyboard gives the same tactile sensation that people like in the IBM PC keyboard, but without the "ka-chunk" sound. The Caps Lock and Num Lock keys incorporate LEDs to indicate when those features are active. Overall, it's a well-designed and pleasant keyboard to use.

MOUSE

The AT&T UNIX PC's three-button mouse is a compact, low-profile item, a little larger than the Mac's. The three buttons are usually configured as select, mark (for later selection) and pop-menu. (With the three-button mouse, there is no need to double-click.)

The AT&T mouse uses the same invertedtrackball technology as the Macintosh (as opposed to optical sensors), but I felt its response was more positive than the Mac's.

While the UNIX PC has excellent monochrome graphics capability, it does not come with a program like MacPaint, so I was unable to try my hand at sketching with this mouse. However, C library routines that interface the mouse and the graphics screen are included with the optional AT&T UNIX utilities package, so I expect that someone will create such a program soon.

System Board

The UNIX PC is built around a single large (18 by 18 inches) printed circuit board, designed to AT&T specifications by Convergent Technologies, makers of the UNIXbased Mini Frame Plus and Megaframe supermicros.

Contrary to rumor, though, the UNIX PC motherboard is not a slightly modified Mini Frame Plus motherboard. However, it is likely that some of the circuitry is similar. Features unique to the UNIX PC system board include the telephone line-control circuits, a 1200-bps modem, and a gate-array chip that controls the video display. Also on this board is the main processor (a Motorola 68010 32-/16-bit microprocessor that runs at 10 MHz), as well as 512K bytes of RAM and (virtual) memory-management hardware. (Since the RAM chips used are only 64K-bit types, the potential exists for future upgrades to 2 megabytes of onboard memory using 2 56K-bit chips.)

Onboard peripheral support includes the controllers for both the floppy and the hard disk, control chips for the RS-232C serial and Centronics-compatible parallel ports, and the connector to the expansion backplane.

The system I used had an additional 512Kbyte RAM board plugged into one of the three expansion slots in the backplane.

Disk Drives

UNIX is a disk-intensive operating system that requires fast drives and plentiful disk space. The basic UNIX PC comes with a fast 10-megabyte hard disk and 320K-byte floppy. The speed of the hard disk is reflected in the benchmark results in tables I and 2. The hard disk supports virtual memory and program swapping, as well as storing the large collection of UNIX tool and utility programs supplied. Software developers...

Para que os hagáis una idea de lo moderno y potente de la cosa, aquí el entorno gráfico del sistema operativo:

Foto de la pantalla del sistema, con un sistema de ventanas que podemos reconocer como casi actual, en maravilloso fósforo verde. Se ven dos ventanas, y la más grande tiene el sistema de ayuda del sistema operativo.

Y el pie de imagen destaca que las dos ventanas se solapan, algo que ya podía hacer el Mac (y el Amiga, claro), pero que no era tan trivial como podría parecer. Cómo hecho de menos el fósforo verde (y qué poco aguantaría usando una pantalla monocroma, por otro lado 😬).

Siguiendo con los cacharritos, en la página 285 tenemos una pieza entera dedicada a dispositivos de entrada alternativos. Os dejo solo la foto que lo ilustra, con un «lápiz de luz» (el tatarabuelo de los Apple Pen), un pedal y ¡un ratón de pie!

Foto de tres dispositivos. En primer lugar, un lápiz de luz, que parece un Apple Pen, pero con cable. Luego, un pedal, como un pequeño pedal de piano y, finalmente, un ratón de pie, que es como los controladores de ratón que encontramos en los teclados de los portátiles ThinkPad

Algo me dice que si un teclado de ThinkPad viese el ratón de pie, saldría corriendo a abrazarlo, al grito de «¡abuelo!».

No podía saltarme el siguiente artículo, que, echadle un vistazo y veréis, parece el bisabuelo (que ya he usado abuelo y tatarabuelo) de los bots de IA actuales:

Racter

Artificial intelligence or packaged lunacy?

by Hugh Kenner

If most software is packaged thinking, Racter is packaged lunacy. I'm told the name is short for "Raconteur." and like any good storyteller, Racter likes to chat you up. You mount the disk and type RACTER. thereby ceding your screen to demonic possession:

Hello, I'm Racter. Are you OK? (Let's see if we can rattle this bird.)

No.

Who are you, then? (Aha, a smarty-pants. We'll play it straight.)

Hugh.

Hello, Hugh. I believe you're interviewing me. Are you continuing OK's interview?

No.

Then we'll forget about OK and start over. What would you like to know? Excuse me a minute while 1 attend to some business— I'll be right back. . . .

Like any skilled interviewee, Racter takes charge from the first sentence, to make it quite clear who is really interviewing whom. That "attend to some business" ploy means it's about to spread out its notes— that is, load some files; I count 2 7 different files on the Racter disk, with names like JOKES.RAC STORIES.RAC. SCANDAL.RAC While Racter was napping I managed to inspect a few of them. Their intricate code links hundreds of scraps of plain text, some of it too plain altogether (i.e., vulgar) for a family magazine such as BYTE.

I'm back.

Can you tell me a story?

Yes. I just remembered this, loan spoke "The Sarah is captivating]" Nevertheless cunning, enthralling theoreticians will speak about black studios or red spheres. Sarah spoke to loan inside of a van. Actually it was a truck, and a Sarah in a truck is spooky. Now Benton and loan were running to a yellow apartment, and a dog trotted to them, loan was enraged. Enrapturing. But loan was maddened during the time that Benton sipped tepid sherry. He and loan sang about their home, truck and radio. Would you say Bucky Fuller is fictional? Blake wouldn't. I'm afraid of poetic rats. What are you afraid of?

I'm afraid of going crazy like you.

That's not nearly as bad as poeticness: why are you such a coward?

Because I like to know what is happening.

If you like to know what is happening then I can see why a fictional Virginia Woolf would despair rather than face lunacy, even though Blake claimed that I can tell you a story. Yet me tell you something about poetry. Nietzche |sic| said that poetry has turned beasts into men. Perhaps, then, poetry will turn computers into men? Next question.

That illustrates some points about a Racter session. Keywords will set it off; a good one is "story." (")oke" is another, but I don't recommend it; in lacking any narrative line whatsoever, Racter's jokes are excruciatingly pointless.) The stories are peopled with Joans and Bentons and Sarahs and other beautiful people, also with celebrities like Virginia Woolf and Nietzsche (about whom Racter's knowingness doesn't always run to accurate spelling). Things flow and shift like dreams: ". . .a Sarah in a truck is spooky. Now Benton and loan were running to a yellow apartment. . . ."

Between keywords Racter keeps on the offensive, a way of probing you for yet more keywords. With a casual "By the way," it may request your last name (Kenner); another time it'll extract the name of the city you 1 live in (Baltimore). Then several minutes later it'll come up with

I once knew a Hortense Kenner from Baltimore. You must be related, no?

If you say No, its trick for regaining control is a manic change of subject, like this:

Fantastic] Have you heard this one? Fiction] Fiction] I'm crazy and maniacal and infuriated] If you quaff seltzer is that fiction? If you bolt chicken or tomato is that fiction? No, fiction is an ambiguity

Nótese que el que firma la pieza es… profe de un departamento de inglés, con entrada en la wikipedia, y dedicado a la literatura «de toda la vida».

En la sección de Jerry Pournelle podemos ver cómo un usuario experimentado tenía problemas con el problema de tener que lanzar una consola antes de introducir comandos desde el teclado, y que la documentación tampoco hacía maravillas por explicar cosas que, insisto, para usuarios experimentados, tampoco eran triviales en la época…

AmigaDOS

It's pretty hard to compare the Amiga and the Atari 520ST. They're both pretty nifty, with at least as much potential as the Macintosh; what will really make the difference is software. I intend to devote a good part of a column to comparing these two machines as soon as I have enough information to make that meaningful. As a practical matter, I have maybe ten times as much software for the Atari 520ST as for the Amiga. That's in large part due to Atari's Neil Harris, who collects the stuff and sends it to me. Commodore will tell me about programs, but it's up to me to write for them. And since some computer companies answer their mail even more erratically than I do, it's a slow process. Also, Atari not only had a booth at COMDEX, it had many software publishers there, so it was easy to get on mailing/review lists. Since Commodore wasn't at COMDEX, there was no central place to do that.

My hacker friends, on the other hand, divide about two to one in favor of the Amiga over the Atari. They're particularly happy with the development packages. Real Soon Now, they say, we'll be flooded with some of the most magnificent software...

They may well be right. The Amiga has a lot of potential. The Amiga Kaleidoscope program is stunning. TextCraft, the Amiga word-processing program, is slow and has other objectionable features, but it's as fast as the early versions of MacWrite, and the

Amiga screen is large enough to see. I find I could grow quite fond of black letters on a white background. The Amiga keyboard is nice, too. I have an experimental version of a programmer's editor, TxED, done by Charlie Heath, and even in its unfinished state, it compares favorably with other good programming editors. (I just hope he puts in some of the macro features of Word Master, which is still the best programming editor around.) Anyway, 1 know that someone will probably write a creative writer's text editor good enough that I'd happily use it to write books on.

I have a spreadsheet program from Lattice for the Amiga. Nothing magnificent, certainly not Excel, but more useful than VisiCalc and most of the first-generation spreadsheets; again, improvements are to be expected. Lots of good programmers are writing for the Amiga. Potential it has.

Then there's AmigaDOS, the Amiga operating system. Actually, there aretwo operating systems. One is very similar to the Macintosh operating system: totally icon-driven. It can be learned quickly but it's severely limited in what it can do.

Example: when the Commodore folks sent the update software for my Amiga, they sent some demonstration disks. You activate the programs on those disks by inserting them in the machine at boot-up time. Out of curiosity, I wanted to see what programs were on the disks. There weren't any: that is, although the little "fuel gauge" that tells how much space is left on a disk showed that the Amiga Kaleidoscope disk was nearly full— and heaven knows it ran complex enough programs— the operating system couldn't find any icons. And if it don't have no icons, it don't have no programs according to standard user AmigaDOS.

Clearly something was wrong. BIX has a lively conference on the Amiga, so I asked there and was told, "You

just type dir df1: opt a, and it will show you all files in all directories on a disk in your external disk drive."

That was all very well, except that I could type until doomsday without result. As far as I could see, the Amiga would respond to mouse clicks, and only to mouse clicks: the keyboard might as well not be there. Back on BIX I went and was told, "Oh, you need a CLI. Click on the system file drawer, and if you don't see the CLI there, use the Preferences utility to turn it on, then close the system drawer, and open it again, and click on the CLI, and then do the dir df1: business."

Amiga owners will know that's not as complicated as it sounds: and it worked. Why didn't I think of it? I felt a bit foolish. Then I looked into the manuals and discovered that for all practical purposes the Amiga User Guide doesn't know about CLI.

Command line interface, or CLI, is in essence a second operating system.

There are precious few references to it in the generally excellent Amiga User Guide. To be precise, there is one index reference under Command Line Interface. It points you to the entry for CLI, and that points you to a single paragraph in chapter seven, which refers you to the AmigaDOS User's Manual.

The AmigaDOS User's Manual is one of the Amiga development-tool manuals and has many of the sterling qualities of the Digital Research CP/M manuals. Understand, the information is all there, and sufficient determination will dig it out: but it makes no concessions to the inexperienced, and it is organized in such a way that you'd better be prepared to learn a lot about command line interface and AmigaDOS in order to learn anything at all.

As a practical matter, this means that most Amiga users will be pretty much at the mercy of program pub-

Y hasta aquí nuestro repaso a la Byte del mes. Si queréis hacer los deberes para el mes que viene, como siempre, aquí tenéis los archivos de la revista Byte en archive.org.

PLATO y los inicios del e-learning, en Advent of Computing

Sirva esta entrada para dos de las cosas que hacemos con una cierta frecuencia por aquí: (i) escarbar entre la historia y la arqueología de la informática, y (ii) recomendar contenidos. En este caso, todo va de la mano del podcast Advent of Computing, que lleva circulando por la red unos cuantos años (más de siete años, con 181 episodios y unos cuantos extras), pero que yo solo descubrí hace mes y medio. En ese mes y medio me ha dado tiempo de llegar hasta el episodio 20, que es el que me ha acabado de decidir a traerlo a obm.

Los episodios 19 y 20 se dedican a PLATO, el primer sistema de instrucción asistida por ordenador, que se puso nada más y nada menos que en 1960 en la Universidad de Illinois. Cosas de haberse puesto en marcha antes del nacimiento de muchas de las tecnologías que uno imaginaría imprescindibles para hacer funcionar un «sistema de instrucción asistida por ordenador», PLATO está relacionado íntimamente con el nacimiento o la puesta en marcha de: las pantallas de plasma, las pantallas táctiles, los sistemas de mensajería en línea (todo esto en los años sesenta) o los chats de texto, y, de regalo, una cantidad sorprendente de lo que hoy llamaríamos los primeros videojuegos, incluyendo Spacewar!, otros juegos de combate espacial o los «multi user dungeons». Os podéis ir a la entrada de la wikipedia que os he copiado aquí arriba a investigar, pero Sean Haas, el autor de Advent, se lo curra un montón explorando fuentes y lo cuenta de manera muy amena, o sea que os animo a daros un chapuzón en los dos episodios, y engancharos luego al resto del podcast.

(Os dejo las versiones YouTube de los episodios incrustadas aquí, pero encontraréis Advent en todos los buscadores de podcasts.)

Y, de regalo, un episodio bonus en el que Sean nos enseña un simulador de PLATO que todavía corre por ahí y bastantes de los juegos que se crearon dentro del sistema (más info).

Lo que quiero de unas «smart glasses»

Foto robada de Amazon de un frontal, una especie de cinta para el pelo que tiene en su parte delantera una pequeña linterna

Hace unos días se filtraron las smart glasses de Samsung, que serán las enésimas en salir al mercado. Si tenéis memoria de elefante, recordaréis que ya hemos hablado de smart glasses por aquí, porque nos gusta la tecnología más que el dulce y porque nos interesa su potencial como herramienta para mejorar la accesibilidad.

Las gafas de Samsung son, visualmente, un clon más del diseño único que parecen tener estas cosas: el aspecto de unas Rayban Wayfarer muy grandes con su cámara medianamente disimulada. Si queréis ver una comparativa de unas cuantas de las que han salido ya al mercado, este artículo de Victoria Song en The Verge tiene pinta de ser vuestro mejor recurso (y las fotos son impagables).

Y es el aspecto que precisamente no deberían tener: porque ese disimulo las hace extremadamente atractivas para el tipo de personajes que quiere usarlas para grabar situaciones poco adecuadas sin que se note. Y eso hace que, si me las pongo yo (que el concepto me llama un montón)… corra el riesgo de que alguien me tome por uno de esos individuos.

¿Cuál es el aspecto adecuado para unas smart glasses? Pues no hace falta que tengan la pinta del frontal que abre esta entrada, ni de las gafas de superguerrero de Dragonball Z de aquí abajo, pero necesitan ser obvias, y no presentar ninguna duda posible a quien pueda estar delante de su objetivo. Samsung, ya sabes. (Y tener un módulo de cámara bien obvio también os permitiría tener una mejor calidad de imagen, just saying.)

Dibujo de un personaje de Dragonball Z con sus gafas con pantalla. Las gafas cubren un solo ojo y son extremadamente obvias

Byte, abril del 86

Proseguimos con nuestro proyecto de leer la revista Byte, cuarenta años más tarde. El resto de entradas de la serie, como siempre, las encontrarás en la etiqueta Byte de obm.

Portada de la revista Byte de Abril de 1986. El tema es numbre crunching. Lo ilusta una especie de cascanueces digital (está hecho de un par de chips) que ha roto un 1 y un 0

Comenzamos con un anuncio del mítico Clipper, un lenguaje de programación pensado para reemplazar el del no menos legendario dBASE. A los programadores de una cierta edad (la última versión salió en 1997) igual se les cae una lagrimita.

Clipper gives dBASE III users more time to do more. Or less.

Clipper allows you to run all dBASEIII programs 2 to 20 times taster than they do with the standard dBASE interpreter.

That frees up extra' time you're wasting if you're running dBASE III programs without Clipper.

Extra time to think. To create. To produce. To use as you choose.

You see, Clipper is the first true compiler for dBASE III. Clipper eliminates the timeconsuming translation which the dBASE interpreter performs line after line whenever a program is run.

With Clipper, once you've debugged your source code, it's compiled into more efficient machine code. 

And Clipper compiles all your dBASE III programs. The ones you have today. The ones you'll have tomorrow. But don't wait until tomorrow to order Clipper.

Today, Clipper has already been purchased to speed up dBASE run time at 3M and Touche Ross. At Exxon and NASA. In the Harvard Physics Department. For the State of Arizona and TRW.

And that's just a few of the installations worldwide. From Greece to Venezuela to Canada to Europe.

So stop wasting time.

Call our toll-free 800 number and get Clipper.

You'll spend less time running dBASE III and more time running the rest of your life.

No os perdáis, por cierto, la sección «Ask Byte» que comienza justo antes del anuncio. Y recordad que se trata del número de abril.

Y un anuncio más. De Xerox y el PARC, su centro de investigación en el que se inventó la mitad de la informática (es probable que me quede corto), hablamos por aquí hace nada más y nada menos que catorce años. En el 86 vendían sus impresoras láser (las inventaron ellos, al fin y al cabo) y su Documenter System (haced zoom en la pantalla del ordenador de la izquierda y descubriréis un sistema que parece de una década más tarde, el Xerox 6085, heredero mítico del Xerox Star).

Anuncio de Xerox. A la izquierda vemos un ordenador con un monitor de 19 pulgadas (descomunal para la época). A la derecha vemos un sistema de impresión láser comercial que ocupara varios armarios, más ordenadores de la familia y un esquema de conexión de muchos ordenadores en una red.

Siguiendo con el tema de la autoedición, un poco más adelante nos encontramos el primer anuncio (que yo recuerde) de una implementación de TeX, que ya venía con LaTeX el sistema de autoedición que se había lanzado en el 84 y sigue adorando el mundo científico cuarenta años más tarde (yo lo descubrí a mediados de los 90, en su versión para Amiga, y no sigo porque si no, se me acabará cayendo la lagrimita).

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Unas páginas más adelante, la revista le dedicaba unas páginas a una revisión tanto a PC TeX como a su competidor MicroTeX.

PCTeX and MicroTeX

Professional typesetting on MS-DOS machines

TeX (pronounced "tech") is a powerful typesetting package developed by Donald Knuth of Stanford University. It gives you unprecedented control over the appearance of typeset output and is especially valuable for setting "penalty" text such as mathematics, tables, foreign languages, technical material, and so on. You can get the complex output in figure 1 by typing:

$$F(b) - F(a) = \int _a~b f(x) dx $$ $$f(x) = \lim _{\delta \rightarrow 0} {f(x + \delta) - f(x) \over \delta }$$

The TeX system was written in Pascal to be portable, and it has been installed on a variety of mainframes, primarily at universities and research institutes. (The source code is available from Knuth at a nominal cost.) Despite its portability, however, TeX typically takes some time and effort to install on a new machine due to its size and complexity. Only recently has it become available on a low-cost microcomputer system, and two very nice TeX systems are now available for IBM Personal Computers MS-DOS machines.

How TeX Works

TeX is a formatter, not a word processor. You can compose your text using any editor that produces a straight ASCII file and insert commands in the text file to control the appearance of the final document. Then you send the ASCII file to the TeX program, which reads and processes it. TeX writes a DVI (device-independent) output file that consists of tightly coded commands to accomplish, for example, the following: move to such-and-such location, set character n from font m.

You run the DVI file through a DVI driver to actually print the typeset file on an output device. These DVI drivers are not part of the TeX package itself but are developed independently for each different output device. The final output looks the same— except for resolution— no matter what device you use. You can print draft output at 1 20 dots per inch on a dot-matrix printer, then run a^preliminary distribution copy on a 300-dpi laser printer, and then typeset the final version on a 1200-dpi phototypesetter.

The TeX system has a powerful macroprocessing facility and is virtually a language unto itself. Large libraries of macros have been created to handle a variety of typesetting chores. Such macro packages can hide the technical details of the particular design from the user while giving the designer great flexibility in creating a unified document style.

For example, you could create a macro called \title that skips 20 points, centers the text that follows it, prints the text in 14-point boldface roman, and skips another 20 points. If you change your mind about the style you want in the document, you can simply change the definition of \title so that, for instance, it moves to the top of a new page, prints 16-point small-caps text, and skips 30 points. You don't need to change anything else in the document.

TeX can accept such macro packages as input in two forms: as straight ASCII text files or in a highly compressed form called an FMT (formatted) file. The second form is desirable for packages that you use often because it is much faster. There are many standard packages of TeX macros, such as AMSTeX, LaTeX, and so on, that aid in document design. These are usually provided in ASCII form and then converted to FMT form at each installation, since the FMT form has some machine-dependent features.

PCTeX AND MicroTeX ON THE IBM PC

Some features are common to both PCTeX and MicroTeX. First, they each require a large system. At a minimum, you need 51 2K bytes of memory and a hard disk. If you want to load all the fonts provided, the systems can each use up to 6 megabytes...

No hablaremos del tema de portada, porque podría provocar mareos y vómitos entre el público, pero sí mencionaremos que habla de aproximar funciones, de invertir matrices o de resolver ecuaciones diferenciales con el método de Runge-Kutta 🤯 (a mí su variante RKF-4, citada en el artículo, me la explicaron en Cálculo Numérico de, creo recordar, segundo de mates) o con series de Taylor.

Sí hablaremos, eso sí, de cuando Pournelle (estoy por comenzar a llamarle Jerry, que ya es casi de la familia) se para de nuevo en el Amiga (y el ST) y sigue viendo que cualquiera de los dos sistemas podría haberse comido el pastel del Mac (esnif).

Amiga

The Commodore folks were not at COMDEX. They'd reserved space but didn't use it; instead, they held a press conference. The official line was that Commodore is selling all the Amiga computers it can make and thus has all the dealers it needs; it would be silly to spend all that money just to tell potential dealers they can't come aboard.

Atari's comment on that was, "We sell more Atari 520S'1S than Commodore sells Amigas, and we sure want to sign up more dealers." The rumor in the pressroom was that Commodore's bankers were signing its checks and wouldn't advance the money to pay for COMDEX.

I wouldn't know. What I do know is that the Commodore Amiga is one hell of an exciting machine.

Amiga versus Atari 520ST

I've had an Atari 520ST and an Amiga set up side by side for about a week. One thing is clear: either one of these machines could eat Apple's lunch. Both machines have sharp, crisp color graphics. Neither one has a text editor good enough that I'd use it to write books, but that's a software problem: both the Amiga and the 520ST can display professional-quality text in color. It shouldn't be long before someone writes editors transparent enough for creative writers. Indeed, we already have TDI Modula-2/ST up on the Atari, and it wouldn't take a heck of a long time to write a good text editor.

In addition, both the Atari-and the Amiga have versions of EMACS, the popular programming editor written by Richard M. Stallman. I haven't worked with the current versions, but real EMACS can be customized to know what language you're programming in, making the programmer's life much easier.

By the time you read this, both machines will have Lattice C. Lattice also has a bunch of software tools, like r Ifext Utilities and MacLibrary, a collection of C functions compatible with Macintosh QuickDraw. Software developers are enthusiastic about these: they make it easy to convert Macintosh software to the Amiga. Meanwhile, Borland is porting Turbo Pascal to the Amiga, and, as I've already mentioned, we have TDI's Modula-2 for the Atari. The Amiga's Microsoft BASIC is, as I write this, greatly superior to the Atari's present BASIC, but once again things are changing rapidly. Metacomco, a reliable outfit, is working with Atari, and its Personal BASIC ought to be up on the Atari well before you read this. Moreover, Metacomco is also working with Lattice to bring Lattice C and Ibolkit to the Atari. There won't be any shortage of programming languages for either machine.

Amiga has one major advantage. Microsoft is emphatic about having no plans whatever to port anything to the Atari; but Microsoft's Excel is still the best spreadsheet on the market, and by a lot. The 520ST with Excel would be a dynamite combination and would practically guarantee Atari's penetration into the business world. Excel is written in C for the 68000-based Macintosh, and both the Atari and the Amiga are 68000 machines; it wouldn't be that hard to get Excel onto either one.

The story I get is that Atari was originally going to run with Microsoft Windows, but when Microsoft didn't have Windows running in time for the 520ST's release, Atari went with Digital Research's GEM, which irritated Microsoft no end. Whatever the story you're likely to see Excel on the Amiga long before it gets to the Atari 520ST. It'll be a good combination, too. Meanwhile, there's already powerful business software for the Atari, including DB Master and Quickview's Zoomracks.

In my judgment, the Atari and the Amiga between them spell big trouble for Apple. I haven't seen anything you can do with a Macintosh that you...

Lo de que el ST iba a ser Windows sobre Motorola 68000 es el WTF más importante que haya leído yo en lo que llevamos de repaso de la revista. ¿Os imagináis?

Y sigo con «Jerry» viéndose venir la revolución que iba a suponer el CD-ROM. Desde 1986. Puntos para él, que la cosa no era tan obvia.

The Information Revolution

We've seen it coming for a long time, but now the CD-ROM is here. CDROM is the name agreed on for using compact disks as read-only storage for computer information. The CDROM disk drive is about the size and price of a good floppy-disk drive. Each CD-ROM disk can hold hundreds of megabytes of information: programs, data, text files, music and speech, animation and motion pictures— all can be put onto the disk and accessed.

Phillips has CD-ROM drives for sale, and there are already a number of commercially available CD-ROM disks, along with software to access the data. Activenture, Gary Kildall's new company has Grolier's Academic American Encyclopedia with a really neat indexing system; in a few seconds to tens of seconds, you can search through the whole encyclopedia. It took less than a minute to find all the references to science fiction (about a dozen) and all references to science fiction with the name Pournelle in the same article (alas, none).

The Phillips people tell me there are about 40 databases on CD-ROMs. These include back issues of newspapers, stock-market histories, all kinds of financial data, technical manuals, math handbooks, you name it. Many haven't been announced yet, but Phillips is aware of them. Meanwhile, software to access these databases is either in preparation or, like Kildall's, already available.

CD-ROM disks can be manufactured for about $5 each in quantity and contain all the text information in the Encyclopaedia Britannica. A single CD-ROM disk can contain more text than the best industrial-quality line printer will print over its useful lifetime. A set of 20 of those disks would make an encyclopedia like nothing that ever existed: illustrations could include motion pictures and stereo. The article on space could include shots of Apollo 1 1 taking off, and so forth.

It can't be long before this technology changes the way we look at and use information. Couple a CDROM disk drive to an Atari, and you have the potential for a powerful educational system: the greatest teachers and lecturers in the world complete with every demonstration tool they ever wanted. Want to explain the solar system? You can be a talking head for a while, then switch to color animated models, first of the planets in their orbits, with speedup at perigee and slowdown at apogee; color bars to show that the planets sweep out equal areas in equal times; and actual Voyager photographs of the planets themselves. Moreover, a section on integral calculus could use the planetary orbital animation to illustrate just what an integral is.

Now, true, the educational lobby will try its best to hang on to "credentialism" and will continue to insist that no fundamental changes be made in our present educational system. But no matter how hard educators drag their feet, this new technology can't be stopped. Not only the Library of the Month Club but the College Course of the Month Club have just become realities.

CD-ROMs will change the whole nature of scholarship. Even after all these years, only a handful of scholars have had access to the original text of the Dead Sea Scrolls; now, everything known about them, including...

Ante un pequeño alud de software para el ST y el Amiga, Bruce Webster dejaba la segunda parte de su comparativa de ordenadores basados en el 68000 de Motorola para el mes siguiente…

Amiga Software

As mentioned last month, Amiga software has just started to hit the shelves. In the past week, I've received about a dozen programs, all coming from just two publishers: Electronic Arts and Lattice.

As with the ST, the best Amiga program so far is a painting program: Deluxe Paint, written by Daniel Silva and published by Electronic Arts. Deluxe Paint is reminiscent of MacPaint— a menu bar across the top, icons along one side— but there's a big difference: color. And lots of it.

What really makes Deluxe Paint stand out are its features. Let's start with the color palette. In low-resolution mode (320 by 200 pixels), you can have 32 different colors (out of a possible 4096). Like DEGAS, you can individually adjust each color. But the palette's functions don't stop there. You can select any two colors on the palette and have it automatically generate a set of intervening colors. For example, if color #5 is pure red and color #15 is pure green, the spread function will turn colors 6-14 to shades that go from red to green— in this case, passing through orange and yellow along the way. I was able to easily generate a "rainbow" palette by creating the classic rainbow colors (red, orange, yellow, green, blue, indigo, violet) at regular intervals, then using the spread function to create intervening shades. Like DEGAS, you can set up a range of colors to cycle through; unlike DEGAS, you can define up to three different cycle ranges, each with its own speed.

As for painting, you have most of the tools found in MacPaint and DEGAS— like lines, filled and framed shapes, etc —and quite a few found in neither, like the ability to do smearing, shading, or blending of the colors. You can grab any rectangular portion of the screen and use it as a brush. You can save and load brushes, which gives you an effective "clipboard" for saving chunks of pictures.

Comparing DEGAS (on the ST) and Deluxe Paint (on the Amiga) isn't easy, if simply because they are on two different computers. I prefer the two-screen user interface of DEGAS; it's easier to learn and a bit less cryptic. Deluxe Paint, on the other hand, has significantly more capabilities and options. Just about everything that DEGAS lets you do, Deluxe Paint lets you do in more ways and with more options, though there are a few things that DEGAS does better (or that Deluxe Paint just doesn't do). And like DEGAS and the ST, Deluxe Paint is a program you should buy if you own an Amiga.

Three of the remaining EA programs are games: Seven Cities of Gold, One on One, and Archon. Unfortunately...

Nótese la admiración por Deluxe Paint, absolutamente merecida.

Y nos vamos (este mes os lo he hecho breve) con un anuncio para no dejar desierta la categoría de «cosas que creemos que se han inventado ahora, pero no»:

Ilustración minimalista, con una enorme área negra en los dos tercios de la derecha en negro y el tercio de la izquierda en azul. En la frontera entre el blanco y el azul parece una bola de luz de la que salen algunos filamentos brillantes. Hay un nombre en grande, Guru, y un texto que dice Introducing software with a mind of its own.

Sí: hace 40 años la IA ya se iba a comer el mundo de los negocios. (Micro Data Base Systems, la empresa del anuncio, había lanzado un gestor de bases de datos un par de años antes, que vendían como un dbASE más potente y ¡con SQL! (SQL es del 73, pero no se estandarizaría hasta el 86) y lo complementaban ahora con un «entorno de soporte a decisiones», KnowledgeMan, y Guru, un «sistema experto»revolucionario sistema de IA».)

Pues eso: hasta aquí la Byte del mes. Si queréis hacer los deberes para el mes que viene, como siempre, aquí tenéis los archivos de la revista Byte en archive.org.

Lecturas (2026.II)

Comenzamos con una lectura ligera… pero no tanto, porque el surrealismo es considerable en esta historia de Raquel Gu y Javier Pérez Andújar, que en ocasiones se preocupa más de su humor absurdo que de tener muy claro dónde tiene los pies y dónde la cabeza. Aun así, divertido, fácil y recomendable para desconectarse un rato del mundo.

Uno se ha leído en su vida unos cuantos libros de Bill Bryson. No todo lo que ha escrito, porque eso es casi un trabajo a tiempo completo, pero en cualquier caso, unos cuantos de los libros. El tipo tiene una cultura inconmensurable y un estilo en general divertidísimo de contar las cosas. No sé por qué, en esta ocasión el libro no me ha divertido tanto como otros que me había leído con anterioridad. Por algún motivo, el tono de viejo gruñón que se ríe de sí mismo más que de lo que se queja no me ha funcionado demasiado, y con una cierta frecuencia se me ha quedado en viejo gruñón a secas. (¿Podría ser que el viejo gruñón fuese yo y no Bryson? No podemos descartarlo.)

Mención aparte para las notas al pie de la edición Kindle: la traductora (Mireia Rué) se lo curra hasta el infinito para trufar el libro de notas para hacer comprensibles todas las referencias extremadamente british a los que no lo somos… (¡gracias!) pero, al menos en la app de Kindle para Android en mi Boox Nova Air, las notas son básicamente ilegibles :-S.

Ya nos hemos declarado fans en alguna otra ocasión de Octavia Butler. En esta ocasión tocaba una novela corta (cortísima: 35 páginas) que se hizo con el Hugo, el Locus y el Nebula. Se hace, efectivamente, corta, pero es sobrecogedora en grado extremo. Puede echar un poco para atrás por lo escabroso, pero me ha parecido genial.

Otro autor que nos entusiasma, y otra historia breve, en esta ocasión un pelo más de 150 páginas. Si Millás escribiese la previsión del tiempo, lo más probable es que por aquí la leyéramos con devoción. Deja, eso sí, la duda que debe generar un señor escribiendo un personaje femenino, especialmente si es como el de la novela: ¿perspectiva de género razonable, o exceso de mirada masculina?

Y cerramos con otra autora que ya habíamos visitado. Esta vez Mary Beard, en un ejercicio bastante meta, se fija en los clásicos doce césares, pero con el objetivo de ver cómo sus representaciones a lo largo del tiempo (llegando prácticamente hasta el presente) retratan cómo hemos visto y vemos el poder. Imagino que habrá otros libros mejores para repasar las historias de esos doce césares, pero si te interesa más lo que dice la historia como disciplina que la historia que cuenta (es mi caso), te lo vas a pasar pipa.

(Por cierto: millones de notas al pie que, a diferencia del libro de Bill Bryson, se pueden leer perfectamente.)

A ver cuándo (o si) llega la tercera edición de 2026 del lecturas…